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New Releases: Complete Guide to Fey and Dungeon Crawl Classics #1: Idylls 3.5 Edition
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<blockquote data-quote="Banshee16" data-source="post: 2177809" data-attributes="member: 7883"><p>Well, I was going to ask how it treats Fey...as the Fey of D&D, as the potentially dark Faerie of more adult type myths, or more like Fairy Tales? Does it allow the creation of PCs, or just monsters? What's the flavour text like? Any new types of Fey? etc.</p><p></p><p>But, I was in the area of my local FLGS, picking up my gf, and went in and saw the book, and ended up picking it up.</p><p></p><p>So, now I have more specific questions of the designers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1-The Empyrean class....you show spells/day, and mention that they are spontaneous casters....but how many spells do they get to know? Can they learn any of the spells from their spell-list or are they limited like a sorcerer?</p><p></p><p>2-What spell list does an Empyrean use? The Fey Spells Master list? Or the Fey Spells by host lists?</p><p></p><p>3-Can a Feyshaped creature begin changing more and more into a fey eldritch vestiture, magic weave etc.?</p><p></p><p>4-Are the Fey races balanced against regular PC races, or should they be given EL's? What about the classes?</p><p></p><p>5-Could the Mysterial class be taken by regular PC's?</p><p></p><p>6-In the book, it discusses the fact that the Fey basically die when slain....unless a Remember to which they are tied changes the rules for that world or group of Fey. Many other books, such as Van Richten's Guide to Fey, posit that when Fey are slain, they actually reform in some new few shape.....not always remembering what they used to be. Could a Rememberer for a particular world set things that way?</p><p></p><p>7-How abstract can a Cynosure be? It seems like they're fairly restrictive....not all fey seem bound to a particular woodland etc......like pixies, grigs, etc. who can travel. This also comes into play when considering Fey PCs....a Cynosure could mean they couldn't travel with other party members.</p><p></p><p>8-Do all Fey belong to a Host, and gain access to that Host's abilities?</p><p></p><p>9-Have you considered using banes, such as those in Van Richten's Guide to the Fey, and Faeries by Bastion Press to offset abilities granted by some of those fey feats? Like inability to enter churches, being forced to step around particular objects, etc.?</p><p></p><p>10-Are fey always bound to the five laws, no matter what their host or race is?</p><p></p><p>11-Can a fey change race? ie. could a puck evolve into a shee?</p><p></p><p>The book seems very interesting. I'm still sort of digesting things, but I'm thinking along the lines of combining aspects from this book with both Faeries (Bastion Press) and Van Richten's guide to Fey.</p><p></p><p>Hopefully these questions made sense. I find it a pretty cool book, and Fey are one topic that hasn't been dealt with very much by the D20 industry....and there is a lot of ground to cover with them. I really like how this book is flexible enough to have several different takes on how they work.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 2177809, member: 7883"] Well, I was going to ask how it treats Fey...as the Fey of D&D, as the potentially dark Faerie of more adult type myths, or more like Fairy Tales? Does it allow the creation of PCs, or just monsters? What's the flavour text like? Any new types of Fey? etc. But, I was in the area of my local FLGS, picking up my gf, and went in and saw the book, and ended up picking it up. So, now I have more specific questions of the designers :) 1-The Empyrean class....you show spells/day, and mention that they are spontaneous casters....but how many spells do they get to know? Can they learn any of the spells from their spell-list or are they limited like a sorcerer? 2-What spell list does an Empyrean use? The Fey Spells Master list? Or the Fey Spells by host lists? 3-Can a Feyshaped creature begin changing more and more into a fey eldritch vestiture, magic weave etc.? 4-Are the Fey races balanced against regular PC races, or should they be given EL's? What about the classes? 5-Could the Mysterial class be taken by regular PC's? 6-In the book, it discusses the fact that the Fey basically die when slain....unless a Remember to which they are tied changes the rules for that world or group of Fey. Many other books, such as Van Richten's Guide to Fey, posit that when Fey are slain, they actually reform in some new few shape.....not always remembering what they used to be. Could a Rememberer for a particular world set things that way? 7-How abstract can a Cynosure be? It seems like they're fairly restrictive....not all fey seem bound to a particular woodland etc......like pixies, grigs, etc. who can travel. This also comes into play when considering Fey PCs....a Cynosure could mean they couldn't travel with other party members. 8-Do all Fey belong to a Host, and gain access to that Host's abilities? 9-Have you considered using banes, such as those in Van Richten's Guide to the Fey, and Faeries by Bastion Press to offset abilities granted by some of those fey feats? Like inability to enter churches, being forced to step around particular objects, etc.? 10-Are fey always bound to the five laws, no matter what their host or race is? 11-Can a fey change race? ie. could a puck evolve into a shee? The book seems very interesting. I'm still sort of digesting things, but I'm thinking along the lines of combining aspects from this book with both Faeries (Bastion Press) and Van Richten's guide to Fey. Hopefully these questions made sense. I find it a pretty cool book, and Fey are one topic that hasn't been dealt with very much by the D20 industry....and there is a lot of ground to cover with them. I really like how this book is flexible enough to have several different takes on how they work. Banshee [/QUOTE]
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