arwink
Clockwork Golem
Lost Books 12: The Bloodmoon Tome: A sorcerer who derived her power from her werewolf heritage, Mayan the Bloodmoon’s mastery of lunar magic and lycanthrope control were nearly legendary. Why such a bloodthirsty woman created a tome full of her most prized spells for later generations to study is a source of mystery, but lycanthrope and human spellcasters alike have sought the book out for centuries. The Bloodmoon Tome contains a dozen new spells along a lycanthropic theme. Their levels range from 1st through to 9th, and all are ready to be dropped into your campaign. Haunt your enemies with the dream of the moon’s hunter, unleash your inner werewolf with the full moon blessing, or simply create your own army of lycanthropes using the blood moon rising. The Bloodmoon Tome comes complete with details on its history, appearance, complete content and value.
Written by Peter M. Ball. Available now from the ENWorld Game Store.
Masterwork Monsters: Rats in the Walls: Dire rats and wererats make good d20 Fantasy adversaries, both because of the strong reactions they provoke from people and because the evocative (and often disgusting) locations in which they are often found are interesting places to fight. This ensures that rats and rat-creatures are among the first dangers faced by many adventures at the beginning of their careers, with dire rats occurring often enough that they seem like the animal equivalent of the kobold and rabid rat swarms serving as a believable encounter in most environments.
As the adventurers advance in levels they often get their first taste of lycanthrope enemies when facing wererats, whose diseased bite is far more dangerous than the filth fever carried by their more mundane cousins. A favorite of many GM’s because of the locations they favor for their lairs, wererats often serve as a devious and disgusting underbelly to urban adventures. Yet after this rats almost seem to fade away, forgotten in the mass of monsters that are available as opponents for high-level adventurers.
From new options such as the deadly tail fighting feat, the crippling curse of gutgnaw or the supernatural powers of the Rattenkonig, Rats in the Walls offers all the tools you need to give rats and their kin a starring role in your campaign.
Written by Adam Windsor. Available now from the ENWorld Game Store.
Written by Peter M. Ball. Available now from the ENWorld Game Store.
Masterwork Monsters: Rats in the Walls: Dire rats and wererats make good d20 Fantasy adversaries, both because of the strong reactions they provoke from people and because the evocative (and often disgusting) locations in which they are often found are interesting places to fight. This ensures that rats and rat-creatures are among the first dangers faced by many adventures at the beginning of their careers, with dire rats occurring often enough that they seem like the animal equivalent of the kobold and rabid rat swarms serving as a believable encounter in most environments.
As the adventurers advance in levels they often get their first taste of lycanthrope enemies when facing wererats, whose diseased bite is far more dangerous than the filth fever carried by their more mundane cousins. A favorite of many GM’s because of the locations they favor for their lairs, wererats often serve as a devious and disgusting underbelly to urban adventures. Yet after this rats almost seem to fade away, forgotten in the mass of monsters that are available as opponents for high-level adventurers.
From new options such as the deadly tail fighting feat, the crippling curse of gutgnaw or the supernatural powers of the Rattenkonig, Rats in the Walls offers all the tools you need to give rats and their kin a starring role in your campaign.
Written by Adam Windsor. Available now from the ENWorld Game Store.
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