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New Revision Spotlight: Attacks of Opportunity
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<blockquote data-quote="Spatzimaus" data-source="post: 879380" data-attributes="member: 3051"><p>First of all, my example was 6 attacks per round, not 6 AoOs, which means DEX 18. Easily reachable thanks to racial bonuses and Gloves of Dexterity.</p><p></p><p>Second, it's a question of "force multipliers". People make fun of Manyshot, but Combat Reflexes can be worse. With DEX 18 and using only a single attack during your turn, you can now get a total of six attacks, all at your full attack bonus instead of only two. And, more importantly, it's not level-dependent at all.</p><p></p><p>Third, I never said all 5 AoOs had to be caused by the same enemy. Most enemies might only do one action that triggers an AoO, but spellcasters will always draw one until they're high enough to Cast Defensively consistently.</p><p>Currently, Combat Reflexes has two limiting factors:</p><p>1> You can only take a number of AoOs equal to the opportunities available, and </p><p>2> Only one can be on each target, effectively limiting the number of AoOs to the number of enemies in range.</p><p></p><p>This change removes #2. Against a single opponent, you might not see too many AoOs. After all, the only action that can cause multiple AoOs is a move (1 per square), by the book. If you've only got a 5' reach, it's not a big deal either. Now, take a Dragon with 15' reach, DEX 20 and Combat Reflexes, and things could get really messy.</p><p></p><p>Anyway, I think to make this change workable, you need to add two house rules:</p><p>1> An AoO cannot draw an AoO from the person who triggered it, either directly or indirectly.</p><p>That is, if Larry drinks a potion and I, Moe, try to trip him as an AoO, he can't try to hit me in return. However, his buddy Curly can poke me in the eyes as a AoO. Neither Larry or I can hit Curly back, since each of us performed actions that led to his AoO.</p><p>(This ends the recursive cycle; since AoOs happen BEFORE the action that triggers them, once you're in the "AoO chain" you can't add any more until the whole thing resolves.)</p><p>2> You can only take 1 movement AoO per move action of the target, no matter how many of your threatened squares he moved through. (If they move in, hit you, and move back out without Spring Attack, that's still 2 AoOs)</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 879380, member: 3051"] First of all, my example was 6 attacks per round, not 6 AoOs, which means DEX 18. Easily reachable thanks to racial bonuses and Gloves of Dexterity. Second, it's a question of "force multipliers". People make fun of Manyshot, but Combat Reflexes can be worse. With DEX 18 and using only a single attack during your turn, you can now get a total of six attacks, all at your full attack bonus instead of only two. And, more importantly, it's not level-dependent at all. Third, I never said all 5 AoOs had to be caused by the same enemy. Most enemies might only do one action that triggers an AoO, but spellcasters will always draw one until they're high enough to Cast Defensively consistently. Currently, Combat Reflexes has two limiting factors: 1> You can only take a number of AoOs equal to the opportunities available, and 2> Only one can be on each target, effectively limiting the number of AoOs to the number of enemies in range. This change removes #2. Against a single opponent, you might not see too many AoOs. After all, the only action that can cause multiple AoOs is a move (1 per square), by the book. If you've only got a 5' reach, it's not a big deal either. Now, take a Dragon with 15' reach, DEX 20 and Combat Reflexes, and things could get really messy. Anyway, I think to make this change workable, you need to add two house rules: 1> An AoO cannot draw an AoO from the person who triggered it, either directly or indirectly. That is, if Larry drinks a potion and I, Moe, try to trip him as an AoO, he can't try to hit me in return. However, his buddy Curly can poke me in the eyes as a AoO. Neither Larry or I can hit Curly back, since each of us performed actions that led to his AoO. (This ends the recursive cycle; since AoOs happen BEFORE the action that triggers them, once you're in the "AoO chain" you can't add any more until the whole thing resolves.) 2> You can only take 1 movement AoO per move action of the target, no matter how many of your threatened squares he moved through. (If they move in, hit you, and move back out without Spring Attack, that's still 2 AoOs) [/QUOTE]
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New Revision Spotlight: Attacks of Opportunity
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