Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Revision Spotlight: Attacks of Opportunity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artoomis" data-source="post: 879772" data-attributes="member: 111"><p></p><p></p><p>Except in the case of oddball AoO chains. The first action in time (because AoO's go first) can set things up so that the first attempted action cannot even be attempted. A Paradox.</p><p></p><p></p><p></p><p>True - for a single event this is easy.</p><p></p><p>Yes, yes - my mistake. My point still holds, though.</p><p></p><p>Okay, so my example was messed up. The point remains - it is quite possible to have AoO recursive events now. For a single event and it's AoO the logic and mechanics hold up juyst fine - it starts to break down for mutiple events with the same two people.</p><p></p><p>You could have, say, 6 events (3 by each person) Event 1 triggers AoO1 , which triggers AoO 2 which, in turn, triggers AoO 3 then AoO 4 then AoO 5 and finally AoO 6.</p><p></p><p>6 interrupts 5, and it might be that Event 1 is no longer possible because, say, the target was disarmed or grappled or something. Paradox - you can't have 6 without 1 through 5 being attempted, but 6 creates the situaion where 1 cannot even be attempted.</p><p></p><p>Let's run though a very simple example. Let's assume that A attempts to grapple B. B in turn atempts to disarm A, who attempts to to break B's weapon, who attempts to grapple (and pin) A.</p><p></p><p>If B is succesfull pinning A, then A is clearly prevented from breaking B's weapon. But, given that A is pinned, A cannot even begin the sequence of events that leads up to him failing to be able to attempt to break B's weapon.</p><p></p><p>Of course, it's also possible to set up a sequence of events that never ends if the repeated event rule does not apply to distinct event that happen to have the same name - such as grapple attempts in response to grapple events which were, in turn, in reponse to a grapple event. Even if the rule does apply, you could do other actions before repeating one and easily become confused.</p><p></p><p>It's just plain silly. Just running though these examples makes my head hurt! If you can only get one AoO per person with Combat Reflexes there is no issue.</p><p></p><p>You are right, though, that if you are restricted to simple melee attacks (a weapon strike only) the problem goes away, but so do many of your combat options.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 879772, member: 111"] [B][/b] Except in the case of oddball AoO chains. The first action in time (because AoO's go first) can set things up so that the first attempted action cannot even be attempted. A Paradox. [b][/b] True - for a single event this is easy. [b][/b]Yes, yes - my mistake. My point still holds, though.[b][/B] Okay, so my example was messed up. The point remains - it is quite possible to have AoO recursive events now. For a single event and it's AoO the logic and mechanics hold up juyst fine - it starts to break down for mutiple events with the same two people. You could have, say, 6 events (3 by each person) Event 1 triggers AoO1 , which triggers AoO 2 which, in turn, triggers AoO 3 then AoO 4 then AoO 5 and finally AoO 6. 6 interrupts 5, and it might be that Event 1 is no longer possible because, say, the target was disarmed or grappled or something. Paradox - you can't have 6 without 1 through 5 being attempted, but 6 creates the situaion where 1 cannot even be attempted. Let's run though a very simple example. Let's assume that A attempts to grapple B. B in turn atempts to disarm A, who attempts to to break B's weapon, who attempts to grapple (and pin) A. If B is succesfull pinning A, then A is clearly prevented from breaking B's weapon. But, given that A is pinned, A cannot even begin the sequence of events that leads up to him failing to be able to attempt to break B's weapon. Of course, it's also possible to set up a sequence of events that never ends if the repeated event rule does not apply to distinct event that happen to have the same name - such as grapple attempts in response to grapple events which were, in turn, in reponse to a grapple event. Even if the rule does apply, you could do other actions before repeating one and easily become confused. It's just plain silly. Just running though these examples makes my head hurt! If you can only get one AoO per person with Combat Reflexes there is no issue. You are right, though, that if you are restricted to simple melee attacks (a weapon strike only) the problem goes away, but so do many of your combat options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Revision Spotlight: Attacks of Opportunity
Top