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*Pathfinder & Starfinder
New Revision Spotlight: Attacks of Opportunity
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<blockquote data-quote="Pielorinho" data-source="post: 879838" data-attributes="member: 259"><p><em>Frank and Liza circle around one another warily, Liza swiping the air in front of her with a glowing longsword every few seconds. Frank, for his part, smacks one palm with a heavy spiked club.</em></p><p><em></em></p><p><em>Suddenly, Frank lunges forward, attempting to close inside of the sword's reach and grapple Liza. Liza, acting quickly, lashes out with her sword at Frank's club.</em></p><p><em></em></p><p><em>Frank sees the blow coming; rather than deflect it, he attempts to catch the longsword's blade between two of the club's spikes and break it off. But that's all that Liza needs: as Frank's distracted by this maneuver, Liza darts forward and grabs Frank with her free hand, pinning him up against a wall. Frank wriggles there, unable to bring his club to bear.</em></p><p></p><p>How is this in any way a time paradox? It's the attempt to perform an action that incurs an AoO; if somebody uses their AoO to render your attempted action unattemptable, it just means you can't complete it.</p><p></p><p>And there's no such thing as "a sequence of events that never ends": the number of AoOs a person with combat reflexes can take is limited by their dexterity bonus.</p><p></p><p>I think chains like this will happen extremely rarely (i.e., only when two opponents with combat reflexes face off against each other, one incurs an AoO, and each combatant decides to use each AoO for an action that incurs another AoO). On the very rare occasions when they occur, I expect that it'd be a lot of fun, as the characters jockey back and forth for dominance. Finally, the NPC will win (eliciting a chorus of delighted, "Oh, crap!"s from the players) or the PC will win ("W00t!" the players shout).</p><p></p><p>I don't see this as a problem. If the rules set it up so this would happen once per combat, that'd be a problem. But I suspect it'll be an extraordinary event if it happens once per campaign.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 879838, member: 259"] [i]Frank and Liza circle around one another warily, Liza swiping the air in front of her with a glowing longsword every few seconds. Frank, for his part, smacks one palm with a heavy spiked club. Suddenly, Frank lunges forward, attempting to close inside of the sword's reach and grapple Liza. Liza, acting quickly, lashes out with her sword at Frank's club. Frank sees the blow coming; rather than deflect it, he attempts to catch the longsword's blade between two of the club's spikes and break it off. But that's all that Liza needs: as Frank's distracted by this maneuver, Liza darts forward and grabs Frank with her free hand, pinning him up against a wall. Frank wriggles there, unable to bring his club to bear.[/i] How is this in any way a time paradox? It's the attempt to perform an action that incurs an AoO; if somebody uses their AoO to render your attempted action unattemptable, it just means you can't complete it. And there's no such thing as "a sequence of events that never ends": the number of AoOs a person with combat reflexes can take is limited by their dexterity bonus. I think chains like this will happen extremely rarely (i.e., only when two opponents with combat reflexes face off against each other, one incurs an AoO, and each combatant decides to use each AoO for an action that incurs another AoO). On the very rare occasions when they occur, I expect that it'd be a lot of fun, as the characters jockey back and forth for dominance. Finally, the NPC will win (eliciting a chorus of delighted, "Oh, crap!"s from the players) or the PC will win ("W00t!" the players shout). I don't see this as a problem. If the rules set it up so this would happen once per combat, that'd be a problem. But I suspect it'll be an extraordinary event if it happens once per campaign. Daniel [/QUOTE]
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New Revision Spotlight: Attacks of Opportunity
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