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New Revision Spotlight: Attacks of Opportunity
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<blockquote data-quote="Pielorinho" data-source="post: 880383" data-attributes="member: 259"><p>Actually, I was thinking about something else:</p><p></p><p><em></em></p><p><em></em></p><p><em>And then Liza thinks, "What the heck am I doing? Frank's trying to grab me, and I'm worried about his <strong>weapon</strong>? I should be trying to cut off his head, not disarm him!"</em></p><p><em></em></p><p><em>Indeed, while I can think of AoO chains that could happen, I'm having real trouble thinking of ones that would happen, ones where it's to a character's advantage to use an AoO to make an AoO-incurring attack.</em></p><p><em></em></p><p><em>The only one I can really think of is this:</em></p><p><em>*Liza, using a spiked chain, tries to disarm Frank's spiked chain. They're 10' apart, but since Frank has a spiked chain, he threatens Liza, and can take an AoO on her.</em></p><p><em>*Frank realizes that Liza is standing on a cliff, and decides to use his AoO to bullrush her off the cliff.</em></p><p><em>*As Frank moves into Liza's space, he incurs an AoO (since Liza's spiked chain threatens spaces both near and far). Liza realizes that she's so much blood pudding if Frank's bull-rush succeeds, so she decides to try to grapple him, on the assumption that Frank will give up his bull rush if he's gonna go with her.</em></p><p><em>*Frank, seeing that he's about to be grappled, does the smart thing and just tries to attack Liza -- if he can hurt her, then her grapple won't go off, and then he can proceed nicely with his grapple attempt.</em></p><p><em></em></p><p><em>Okay. So I'll concede that during combat-reflexy, spiked-chain-wielding, hi-dex combatants on the edge of a cliff, you might legitimately get into AoO chains. In this example, on Liza's turn, Frank gets two AoOs (a bull rush and a normal attack), and Liza gets one (a grapple).</em></p><p><em></em></p><p><em>Only one problem: can you bull-rush as an AoO? I doubt you can.</em></p><p><em></em></p><p><em>So we may be back to square one.</em></p><p><em></em></p><p><em>**************</em></p><p><em></em></p><p><em>Okay. This is silly, but why don't we make a list of actions you can do as an AoO that in turn draw an AoO?</em></p><p><em>* Unarmed strike? Rarely: if you have Improved Unarmed Strike, your punching someone doesn't draw an AoO from them, and if you don't, you don't threaten the area around you, so you don't get an AoO yourself. Under bizarre circumstances, however, you may decide to punch someone even though you have a sword in your other hand. Maybe you want to take the prisoner alive. So in rare circumstances, yes.</em></p><p><em>*Disarm? Yep.</em></p><p><em>*Strike an attended object? Yep.</em></p><p><em>*Strike a weapon? Yep.</em></p><p><em>*Grapple? Yep</em></p><p><em>*Anything else? I can't think of anything else</em></p><p><em></em></p><p><em>Okey-dokey, here's a chain for you:</em></p><p><em>*Bubba the Cleric of Doom decides to cast hold person on Mitzi the Paladin: he raises his holy symbol and begins to chant. Sadly, he's right next to his enemy, and incurs an AoO for casting in a threatened square.</em></p><p><em>*Mitzi, seeing an opportunity to humiliate her nemesis, decides to use her AoO smash Bubba's beer-bottle-shaped holy symbol with her mace. Sadly, Bubba is also armed, and Mitzi incurs an AoO for striking an object</em></p><p><em>*Bubba, realizing what a bad thing it would be to lose Vecna's Beer Bottle of Doom, uses his AoO to raise his sword to smash Mitzi's mace. He incurs an AoO for attacking a weapon.</em></p><p><em>*Mitzi does not want to lose her precious mace, and it's bigger than Bubba's little short sword (although his short sword, being magical, is likely to sever her mace). She therefore decides to disarm him, and incurs an AoO for doing so.</em></p><p><em>*Oh yeah? Thinks Bubba. I'll disarm you first, and incur an AoO for doing so!</em></p><p><em>*This is getting ridiculous, thinks Mitzi. Since Bubba can't cast his spell if he's grappled, she tries to grapple him, and incurs an AoO for doing so.</em></p><p><em>*Bubb agrees it's getting ridiculous, and tries to hit her. HE DOESN'T INCUR AN AOO!</em></p><p><em></em></p><p><em>*Bubba hits Mitzi.</em></p><p><em>*Mitzi's grapple attempt automatically fails, since she was hit.</em></p><p><em>*Bubba finishes his disarm attempt, but fails.</em></p><p><em>*Since Mitzi still has her weapon, she continues trying to disarm Bubba. She succeeds!</em></p><p><em>*Bubba was planning on smashing Mitzi's mace, but he no longer has the sword to do so, so he fails.</em></p><p><em>*Mitzi attacks Bubba's Beer Bottle Holy Symbol, and hits, but doesn't do enough damage to smash it.</em></p><p><em>*Bubba finishes casting his spell.</em></p><p><em>*Mitzi fails her save. Since it's a 3.0 Hold Person, Bubba coup de graces her next round, proving once and for all that he's evil.</em></p><p><em></em></p><p><em>There's a chain for you -- and all it takes is a couple of extraordinarily devious holy characters with combat reflexes and dexterity out the wazoo.</em></p><p><em></em></p><p><em>I maintain that this'll happen very rarely, and the disadvantages of its rare occurrence are outweighed by the logic of other circumstances in which you really oughtta get two AoOs against someone who does two dumb things.</em></p><p><em></em></p><p><em>Daniel</em></p></blockquote><p></p>
[QUOTE="Pielorinho, post: 880383, member: 259"] Actually, I was thinking about something else: [i] And then Liza thinks, "What the heck am I doing? Frank's trying to grab me, and I'm worried about his [b]weapon[/b]? I should be trying to cut off his head, not disarm him!" Indeed, while I can think of AoO chains that could happen, I'm having real trouble thinking of ones that would happen, ones where it's to a character's advantage to use an AoO to make an AoO-incurring attack. The only one I can really think of is this: *Liza, using a spiked chain, tries to disarm Frank's spiked chain. They're 10' apart, but since Frank has a spiked chain, he threatens Liza, and can take an AoO on her. *Frank realizes that Liza is standing on a cliff, and decides to use his AoO to bullrush her off the cliff. *As Frank moves into Liza's space, he incurs an AoO (since Liza's spiked chain threatens spaces both near and far). Liza realizes that she's so much blood pudding if Frank's bull-rush succeeds, so she decides to try to grapple him, on the assumption that Frank will give up his bull rush if he's gonna go with her. *Frank, seeing that he's about to be grappled, does the smart thing and just tries to attack Liza -- if he can hurt her, then her grapple won't go off, and then he can proceed nicely with his grapple attempt. Okay. So I'll concede that during combat-reflexy, spiked-chain-wielding, hi-dex combatants on the edge of a cliff, you might legitimately get into AoO chains. In this example, on Liza's turn, Frank gets two AoOs (a bull rush and a normal attack), and Liza gets one (a grapple). Only one problem: can you bull-rush as an AoO? I doubt you can. So we may be back to square one. ************** Okay. This is silly, but why don't we make a list of actions you can do as an AoO that in turn draw an AoO? * Unarmed strike? Rarely: if you have Improved Unarmed Strike, your punching someone doesn't draw an AoO from them, and if you don't, you don't threaten the area around you, so you don't get an AoO yourself. Under bizarre circumstances, however, you may decide to punch someone even though you have a sword in your other hand. Maybe you want to take the prisoner alive. So in rare circumstances, yes. *Disarm? Yep. *Strike an attended object? Yep. *Strike a weapon? Yep. *Grapple? Yep *Anything else? I can't think of anything else Okey-dokey, here's a chain for you: *Bubba the Cleric of Doom decides to cast hold person on Mitzi the Paladin: he raises his holy symbol and begins to chant. Sadly, he's right next to his enemy, and incurs an AoO for casting in a threatened square. *Mitzi, seeing an opportunity to humiliate her nemesis, decides to use her AoO smash Bubba's beer-bottle-shaped holy symbol with her mace. Sadly, Bubba is also armed, and Mitzi incurs an AoO for striking an object *Bubba, realizing what a bad thing it would be to lose Vecna's Beer Bottle of Doom, uses his AoO to raise his sword to smash Mitzi's mace. He incurs an AoO for attacking a weapon. *Mitzi does not want to lose her precious mace, and it's bigger than Bubba's little short sword (although his short sword, being magical, is likely to sever her mace). She therefore decides to disarm him, and incurs an AoO for doing so. *Oh yeah? Thinks Bubba. I'll disarm you first, and incur an AoO for doing so! *This is getting ridiculous, thinks Mitzi. Since Bubba can't cast his spell if he's grappled, she tries to grapple him, and incurs an AoO for doing so. *Bubb agrees it's getting ridiculous, and tries to hit her. HE DOESN'T INCUR AN AOO! *Bubba hits Mitzi. *Mitzi's grapple attempt automatically fails, since she was hit. *Bubba finishes his disarm attempt, but fails. *Since Mitzi still has her weapon, she continues trying to disarm Bubba. She succeeds! *Bubba was planning on smashing Mitzi's mace, but he no longer has the sword to do so, so he fails. *Mitzi attacks Bubba's Beer Bottle Holy Symbol, and hits, but doesn't do enough damage to smash it. *Bubba finishes casting his spell. *Mitzi fails her save. Since it's a 3.0 Hold Person, Bubba coup de graces her next round, proving once and for all that he's evil. There's a chain for you -- and all it takes is a couple of extraordinarily devious holy characters with combat reflexes and dexterity out the wazoo. I maintain that this'll happen very rarely, and the disadvantages of its rare occurrence are outweighed by the logic of other circumstances in which you really oughtta get two AoOs against someone who does two dumb things. Daniel[/i] [/QUOTE]
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