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New Revision Spotlight: Attacks of Opportunity
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<blockquote data-quote="Zenon" data-source="post: 884462" data-attributes="member: 352"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>Yeah, I saw you had mentioned it when I was re-reading your posts, sorry.</p><p></p><p></p><p></p><p>Hmm, what happens in a situation where you would have more AoO's than you have attacks in the next round?</p><p></p><p>For example:</p><p></p><p>3rd lvl Fighter, Dex 16 (+3 mod) with Combat Reflexes</p><p>He only has 1 attack per round (due to BAB), but can have up to 4 AoO's per round (1+3 dex mod).</p><p></p><p>Say he's in melee with an orc archer. He goes first in the round, swings and misses.</p><p></p><p>The orc tries to fire an arrow at him. (AoO provoked and taken)</p><p>Three other orcs run by him to get to the fighter's friends, each provoking an AoO, which the fighter takes.</p><p></p><p>The fighter has now used his attack for this round, plus his attacks for the next 4 rounds? Since he cannot do multiple attacks, can he only do an MEA each round for the next four (so no potion drinking, etc)?</p><p></p><p>What if he was two weapon fighting? Does that mean he only used his next two rounds of attacks and can only move 5' each of the next two rounds? What happens if he drops one(or all) of his weapons, does he have to recalculate again how many attacks he's used to see when he can really attack again?</p><p></p><p>The above may happen unless you change the Combat Reflexes feat to give only one additional attack over base BAB attacks, keeping the Dex as a prerequisite only.</p><p></p><p>This is what I mean by it'll get confusing. I think it will also frustrate your players ("What do you mean I can only move again this round? I want to run up to the orc and pound him!" "Well, you took those AoO's two rounds ago so that used up your attacks, sorry!"). Players are notorious for forgetting the benefits they had earlier, they'll only see they cannot do something now.</p><p></p><p>I'm just trying to poke all the holes I can in this to help you refine it and catch everything you'll need to change.</p></blockquote><p></p>
[QUOTE="Zenon, post: 884462, member: 352"] :o Yeah, I saw you had mentioned it when I was re-reading your posts, sorry. Hmm, what happens in a situation where you would have more AoO's than you have attacks in the next round? For example: 3rd lvl Fighter, Dex 16 (+3 mod) with Combat Reflexes He only has 1 attack per round (due to BAB), but can have up to 4 AoO's per round (1+3 dex mod). Say he's in melee with an orc archer. He goes first in the round, swings and misses. The orc tries to fire an arrow at him. (AoO provoked and taken) Three other orcs run by him to get to the fighter's friends, each provoking an AoO, which the fighter takes. The fighter has now used his attack for this round, plus his attacks for the next 4 rounds? Since he cannot do multiple attacks, can he only do an MEA each round for the next four (so no potion drinking, etc)? What if he was two weapon fighting? Does that mean he only used his next two rounds of attacks and can only move 5' each of the next two rounds? What happens if he drops one(or all) of his weapons, does he have to recalculate again how many attacks he's used to see when he can really attack again? The above may happen unless you change the Combat Reflexes feat to give only one additional attack over base BAB attacks, keeping the Dex as a prerequisite only. This is what I mean by it'll get confusing. I think it will also frustrate your players ("What do you mean I can only move again this round? I want to run up to the orc and pound him!" "Well, you took those AoO's two rounds ago so that used up your attacks, sorry!"). Players are notorious for forgetting the benefits they had earlier, they'll only see they cannot do something now. I'm just trying to poke all the holes I can in this to help you refine it and catch everything you'll need to change. [/QUOTE]
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New Revision Spotlight: Attacks of Opportunity
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