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<blockquote data-quote="AbdulAlhazred" data-source="post: 5735234" data-attributes="member: 82106"><p>There are some issues here though. Higher level divinations and wards for instance are QUITE powerful and would almost never be cast in an adventuring situation, which means effectively they're free. Just as a trivial example a character who knows Glyph of Warding and has the corresponding Warding Mastery ritual can simply fill their base of operations with limitless numbers of glyphs at a rate of one per day. They could do the same with many considerably more powerful existing rituals. </p><p></p><p>Permanent duration rituals need to ALWAYS have a material cost, and rituals that are highly useful outside of adventuring situations probably should as well. In no case should divinations ever be free, certainly not any which can be used strategically. </p><p></p><p>There will have to be a bunch of cleaning up of this material, some of it is borked as it stands, but the concept is pretty good. I'm also a bit unsure as to why they chose to duplicate the functions of some existing rituals. I think it is kind of a bad idea to have better and crappier versions of the same thing. If a ritual needs updating then update it instead of leaving bad options lying around that people will pay good money for.</p><p></p><p>Overall this is cool though as a first cut. I guess we'll see how it works out.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5735234, member: 82106"] There are some issues here though. Higher level divinations and wards for instance are QUITE powerful and would almost never be cast in an adventuring situation, which means effectively they're free. Just as a trivial example a character who knows Glyph of Warding and has the corresponding Warding Mastery ritual can simply fill their base of operations with limitless numbers of glyphs at a rate of one per day. They could do the same with many considerably more powerful existing rituals. Permanent duration rituals need to ALWAYS have a material cost, and rituals that are highly useful outside of adventuring situations probably should as well. In no case should divinations ever be free, certainly not any which can be used strategically. There will have to be a bunch of cleaning up of this material, some of it is borked as it stands, but the concept is pretty good. I'm also a bit unsure as to why they chose to duplicate the functions of some existing rituals. I think it is kind of a bad idea to have better and crappier versions of the same thing. If a ritual needs updating then update it instead of leaving bad options lying around that people will pay good money for. Overall this is cool though as a first cut. I guess we'll see how it works out. [/QUOTE]
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