Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Rogue Archetype: The Physician (Expert in Medieval Medicine)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Redthistle" data-source="post: 6764143" data-attributes="member: 6778305"><p>Mostly, I like it, but I feel that for purposes of balance, some of the features are a little over-powered.</p><p></p><p>1. Bone Setting. I would limit the re-roll to just on an original roll of 1, keeping the proviso that if the result of the re-roll is also a 1, it must be kept.</p><p></p><p>2. Alchemy. The spell slots for brewing potions should only be equivalent to the number of spells slots that an Arcane Trickster of the same rogue level would have. This would limit the 13th-level rogue-physician to potions of superior healing at most (but see notes on Faith Healing below). </p><p> </p><p>Also, halving the cost in time and coin to brew potions, create anti-toxins, etc., may be bit too generous. I would grant the reduction in cost, but keep the standard time needed for brewing, since your opening statement was that your vision for this archetype was for a kind of nuts-&-bolts, non-magical healing art.</p><p> </p><p>-OR- halve the brewing time as you stated, but the efficacy of any healing potion would be in temporary hit points, representing the rushed nature of the brewing.</p><p></p><p>3. Faith Healing. Again, given the non-magical healing aspect, perhaps you should remove the allusion to prayer and instead stick to the more pragmatic brewing action. This archetype feature would allow the rogue-physician to brew the more powerful potion of supreme healing that would otherwise not be allowed due to the PC's limited spell slot levels. I'd keep the 10d6 temporary hit points aspect as you stated. </p><p> </p><p>Having advantage on all abilities strikes me as being in the unbalanced category. I advise limiting advantage on saving throws to Strength, Constitution, and Charisma, representing the physiologically "juiced" condition of the creature the PC treated, but Dexterity, Intelligence, and Wisdom, while not disadvantaged, would be abilities more likely to be adversely effected (i.e., more twitchy than dexterous, and too physically amped-up to excel at analytical thinking or to exercise the best common sense). </p><p> </p><p>As with Bone Setting, I'd reduce the re-roll option a bit to only occur on original die rolls resulting in a 1 or 2.</p><p></p><p>All offered in my less humble than I should perhaps be opinion.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6764143, member: 6778305"] Mostly, I like it, but I feel that for purposes of balance, some of the features are a little over-powered. 1. Bone Setting. I would limit the re-roll to just on an original roll of 1, keeping the proviso that if the result of the re-roll is also a 1, it must be kept. 2. Alchemy. The spell slots for brewing potions should only be equivalent to the number of spells slots that an Arcane Trickster of the same rogue level would have. This would limit the 13th-level rogue-physician to potions of superior healing at most (but see notes on Faith Healing below). Also, halving the cost in time and coin to brew potions, create anti-toxins, etc., may be bit too generous. I would grant the reduction in cost, but keep the standard time needed for brewing, since your opening statement was that your vision for this archetype was for a kind of nuts-&-bolts, non-magical healing art. -OR- halve the brewing time as you stated, but the efficacy of any healing potion would be in temporary hit points, representing the rushed nature of the brewing. 3. Faith Healing. Again, given the non-magical healing aspect, perhaps you should remove the allusion to prayer and instead stick to the more pragmatic brewing action. This archetype feature would allow the rogue-physician to brew the more powerful potion of supreme healing that would otherwise not be allowed due to the PC's limited spell slot levels. I'd keep the 10d6 temporary hit points aspect as you stated. Having advantage on all abilities strikes me as being in the unbalanced category. I advise limiting advantage on saving throws to Strength, Constitution, and Charisma, representing the physiologically "juiced" condition of the creature the PC treated, but Dexterity, Intelligence, and Wisdom, while not disadvantaged, would be abilities more likely to be adversely effected (i.e., more twitchy than dexterous, and too physically amped-up to excel at analytical thinking or to exercise the best common sense). As with Bone Setting, I'd reduce the re-roll option a bit to only occur on original die rolls resulting in a 1 or 2. All offered in my less humble than I should perhaps be opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Rogue Archetype: The Physician (Expert in Medieval Medicine)
Top