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New Rogue Archetype: The Physician (Expert in Medieval Medicine)
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<blockquote data-quote="dmnqwk" data-source="post: 6764436" data-attributes="member: 6804204"><p>You could always rename it Field Medic?</p><p></p><p>Instead of picturing a doctor, consider the rogue has received medical training and is capable of moving across a battlefield more efficiently to aid his/her comrades.</p><p></p><p>Level 3: You gain proficiency with Herbalism Kits. Once per short rest when you stabilize a friendly creature they receive 1 hit point.</p><p>Level 3: Triage. Your knowledge of precision and anatomy can be used to heal a friend as effectively as you would harm a foe. You may spend an Action to heal a friendly character within 5' a number of hit points equal to a sneak attack roll. Once you use this feature it cannot be used again until you finish a long rest.</p><p>Level 9: Quick Thinking. You may use your cunning action with the use an object action, provided it is to administer a potion to yourself or someone else.</p><p>level 13: Pharmacology. As an Action you may use a Herbalism Kit to attempt to treat any poison or disease with a (wisdom) medicine check. If you fail to cure a person of one such illness you may not attempt to cure them again until after a long rest.</p><p>Level 17: Surgical Precision. Any time you deal sneak attack damage to a creature it must make a Constitution DC (8 + prof + wis) or suffer disadvantage on it's next attack roll.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6764436, member: 6804204"] You could always rename it Field Medic? Instead of picturing a doctor, consider the rogue has received medical training and is capable of moving across a battlefield more efficiently to aid his/her comrades. Level 3: You gain proficiency with Herbalism Kits. Once per short rest when you stabilize a friendly creature they receive 1 hit point. Level 3: Triage. Your knowledge of precision and anatomy can be used to heal a friend as effectively as you would harm a foe. You may spend an Action to heal a friendly character within 5' a number of hit points equal to a sneak attack roll. Once you use this feature it cannot be used again until you finish a long rest. Level 9: Quick Thinking. You may use your cunning action with the use an object action, provided it is to administer a potion to yourself or someone else. level 13: Pharmacology. As an Action you may use a Herbalism Kit to attempt to treat any poison or disease with a (wisdom) medicine check. If you fail to cure a person of one such illness you may not attempt to cure them again until after a long rest. Level 17: Surgical Precision. Any time you deal sneak attack damage to a creature it must make a Constitution DC (8 + prof + wis) or suffer disadvantage on it's next attack roll. [/QUOTE]
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New Rogue Archetype: The Physician (Expert in Medieval Medicine)
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