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New Rogue Archetype: The Physician (Expert in Medieval Medicine)
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<blockquote data-quote="GrissTheGnome" data-source="post: 6804645" data-attributes="member: 6792573"><p>Also I'm not saying that all spec's need to be built to be on par with "the best" spec in a class. But you have to remember your asking a player to play your spec, when they could take "the best" you should make the option attractive. In this case your asking a player to give up damage ability to heal, the heals they should throw out, should actually be worth giving up rolling 22d6.</p><p></p><p>Doctor of Physic - is good don't change a thing, I like it a lot!</p><p></p><p>Bone Setting - I wish this could be a different stat but I get it Medicine is a Wisdom skill, it's unfortunate but true.</p><p></p><p>Bloodletting - Also good, situational it depends a lot on what sort of monsters are in your campaign. But not all abilities can be S-Tier.</p><p></p><p>Alchemy - this feature is also just fine honestly. By the time your that level the savings aren't going to be all that great anyway comparatively. Unless your DM is evil, in which case this could be a life saver.</p><p></p><p>Faith Healing - this needs a complete rework, compared to the bar in my previous post this isn't great. The problem with high level D&D is your either gonna make a save or you won't. Advantage probably won't matter. Asking a player who isn't proficient in a save to roll twice won't matter often. Most high level saves are either trivial, or the player needs to roll a 15+</p><p></p><p>Suggestions. Steal a page from Final Fantasy Tactics, and allow them to "throw potions" like the Chemist class. You might toss this in earlier. But allowing this healer to be able to throw potions with a standard action and as a bonus action, means they can toss out some pretty good heals.</p></blockquote><p></p>
[QUOTE="GrissTheGnome, post: 6804645, member: 6792573"] Also I'm not saying that all spec's need to be built to be on par with "the best" spec in a class. But you have to remember your asking a player to play your spec, when they could take "the best" you should make the option attractive. In this case your asking a player to give up damage ability to heal, the heals they should throw out, should actually be worth giving up rolling 22d6. Doctor of Physic - is good don't change a thing, I like it a lot! Bone Setting - I wish this could be a different stat but I get it Medicine is a Wisdom skill, it's unfortunate but true. Bloodletting - Also good, situational it depends a lot on what sort of monsters are in your campaign. But not all abilities can be S-Tier. Alchemy - this feature is also just fine honestly. By the time your that level the savings aren't going to be all that great anyway comparatively. Unless your DM is evil, in which case this could be a life saver. Faith Healing - this needs a complete rework, compared to the bar in my previous post this isn't great. The problem with high level D&D is your either gonna make a save or you won't. Advantage probably won't matter. Asking a player who isn't proficient in a save to roll twice won't matter often. Most high level saves are either trivial, or the player needs to roll a 15+ Suggestions. Steal a page from Final Fantasy Tactics, and allow them to "throw potions" like the Chemist class. You might toss this in earlier. But allowing this healer to be able to throw potions with a standard action and as a bonus action, means they can toss out some pretty good heals. [/QUOTE]
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