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New Rogue Subclass - Scoundrel (in progress)
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<blockquote data-quote="peterka99" data-source="post: 6474758" data-attributes="member: 6787234"><p><strong>Rogue Archetype- Scoundrel</strong> (my modifications)</p><p></p><p></p><p><strong>Scoundrel's Cunning</strong></p><p>At the 3[SUP]rd[/SUP] level and thereafter , When using your bonus action granted by Cunning Action you may perform any social interaction check, including this archetype special abilities.</p><p></p><p><strong>Fast Talk</strong></p><p>At the 3[SUP]th[/SUP] level and thereafter ,When engaging an enemy who can hear and understand you, you may attempt to fast talk. You may only fast talk one creature each round. Make a Charisma (Deception or Persuasion) check, opposed by their Insight wisdom check. If you succeed, the creature cannot take reactions or bonus actions until the end of its next turn as it is so befuddled by your words.</p><p></p><p><strong>Preemptive Awareness </strong></p><p>At the 9[SUP]th[/SUP] level and thereafter, When you roll initiative, so long as you aren't surprised, you may use a bonus action granted by your Cunning Action feature or make a Wisdom (Perception) check before any other creature can act. This occurs completely outside of the normal turn sequence.</p><p></p><p><strong>Taunter</strong></p><p>At the 9[SUP]rd[/SUP] level and thereafter, You can be a real pest with your tongue. As a bonus action, one creature who can hear and understand you will attack you with a disadvantage (like Dragonlance's Kenders) for the next round. The creature should disengage from any other fight as if affected by a magical <em>suggestion</em>. A saving throw is allowed to disregard this effect, with a dc equals to 8+ performance skill modifier. A creature who succeeds her saving throw is immune to the Taunt for 24 hours.</p><p></p><p><strong>Dazing deception</strong></p><p>At the 13[SUP]rd[/SUP] level and thereafter , the scroundel deception is so convincing that any enemy who can see or hear you cannot take actions, just reactions or bonus actions for the next round ( ex: the foe take the entire round to extinguish an imaginary fire ). You may only daze one creature each round. A saving throw is allowed to disregard this effect, with a dc equals to 8+ deception skill modifier. A creature who succeeds her saving throw is immune to the dazing deception for 24 hours.</p><p></p><p><strong>Charmer </strong></p><p>At the 17[SUP]rd[/SUP] level and thereafter, Your charm is too enthralling that you can mimic effect of <em>charm person</em> or <em>enthrall</em> after one action preparation. The saving throw is against 8+ performance (acting) or persuasion modifiers. A creature who succeeds her saving throw is immune to the charmer for 24 hours.</p><p></p><p>I Like QuickLeaf's awareness as 9th level ability (and it will boost all my abilities above) !</p><p></p><p>But my archetype has no real mobility perk... Quick MENTAL action then ? Tumble, <strong>X</strong> and<strong> Y</strong> from QL previous post should be removed then.</p><p></p><p>It is hard to get an archeype only based on social interaction. Check my swashbuckler/muskeeter archetype or Quickleaf's threads!</p></blockquote><p></p>
[QUOTE="peterka99, post: 6474758, member: 6787234"] [B]Rogue Archetype- Scoundrel[/B] (my modifications) [B]Scoundrel's Cunning[/B] At the 3[SUP]rd[/SUP] level and thereafter , When using your bonus action granted by Cunning Action you may perform any social interaction check, including this archetype special abilities. [B]Fast Talk[/B] At the 3[SUP]th[/SUP] level and thereafter ,When engaging an enemy who can hear and understand you, you may attempt to fast talk. You may only fast talk one creature each round. Make a Charisma (Deception or Persuasion) check, opposed by their Insight wisdom check. If you succeed, the creature cannot take reactions or bonus actions until the end of its next turn as it is so befuddled by your words. [B]Preemptive Awareness [/B] At the 9[SUP]th[/SUP] level and thereafter, When you roll initiative, so long as you aren't surprised, you may use a bonus action granted by your Cunning Action feature or make a Wisdom (Perception) check before any other creature can act. This occurs completely outside of the normal turn sequence. [B]Taunter[/B] At the 9[SUP]rd[/SUP] level and thereafter, You can be a real pest with your tongue. As a bonus action, one creature who can hear and understand you will attack you with a disadvantage (like Dragonlance's Kenders) for the next round. The creature should disengage from any other fight as if affected by a magical [I]suggestion[/I]. A saving throw is allowed to disregard this effect, with a dc equals to 8+ performance skill modifier. A creature who succeeds her saving throw is immune to the Taunt for 24 hours. [B]Dazing deception[/B] At the 13[SUP]rd[/SUP] level and thereafter , the scroundel deception is so convincing that any enemy who can see or hear you cannot take actions, just reactions or bonus actions for the next round ( ex: the foe take the entire round to extinguish an imaginary fire ). You may only daze one creature each round. A saving throw is allowed to disregard this effect, with a dc equals to 8+ deception skill modifier. A creature who succeeds her saving throw is immune to the dazing deception for 24 hours. [B]Charmer [/B] At the 17[SUP]rd[/SUP] level and thereafter, Your charm is too enthralling that you can mimic effect of [I]charm person[/I] or [I]enthrall[/I] after one action preparation. The saving throw is against 8+ performance (acting) or persuasion modifiers. A creature who succeeds her saving throw is immune to the charmer for 24 hours. I Like QuickLeaf's awareness as 9th level ability (and it will boost all my abilities above) ! But my archetype has no real mobility perk... Quick MENTAL action then ? Tumble, [B]X[/B] and[B] Y[/B] from QL previous post should be removed then. It is hard to get an archeype only based on social interaction. Check my swashbuckler/muskeeter archetype or Quickleaf's threads! [/QUOTE]
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