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General Tabletop Discussion
*Pathfinder & Starfinder
New Rogue Two-Weapon Fighter Ideas
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<blockquote data-quote="SteelDraco" data-source="post: 2921519" data-attributes="member: 359"><p>The big problem with a combat rogue is that as soon as the enemy realizes how much damage you're putting out, they tend to turn and attack you. Since you're wearing light armor and have d6s for hit points, that tends to mean you go *squish*.</p><p></p><p>TWF and Weapon Finesse are obvious for any combat rogue. Combat Expertise is almost as necessary, so you can avoid dying horribly the first time the enemy looks in your direction. Dodge isn't too bad either, though how useful it is depends on the house rules being used - I wouldn't bother with the RAW Dodge for anything other than prerequisites.</p><p></p><p>There are a couple of fun paths to take after that. If you expect to fight a lot of humanoids, the disarm stuff can be amusing. The Elusive Target tactical feat from Complete Warrior is nice for a lightly-armored warrior. You'll be feat-starved, though. Consider dipping a few levels of fighter for hit points and bonus feats. </p><p></p><p>Anything you can do to get AC would be a good idea. High Dex, a mithril chain shirt, and whatever buffs you can get from the party casters is usually the best way to go. Invisible Blade isn't a bad PrC, though the requirements it lists are somewhat silly for what the class actually does.</p><p></p><p>Fighter2/Rogue3 can do a lot of damage if you build it right. Two short swords with W Finesse can put out 6d6+4 damage per round fairly easily.</p><p></p><p>You'll be in serious trouble against anything immune to sneak attack damage, though. But then, combat rogues always are.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 2921519, member: 359"] The big problem with a combat rogue is that as soon as the enemy realizes how much damage you're putting out, they tend to turn and attack you. Since you're wearing light armor and have d6s for hit points, that tends to mean you go *squish*. TWF and Weapon Finesse are obvious for any combat rogue. Combat Expertise is almost as necessary, so you can avoid dying horribly the first time the enemy looks in your direction. Dodge isn't too bad either, though how useful it is depends on the house rules being used - I wouldn't bother with the RAW Dodge for anything other than prerequisites. There are a couple of fun paths to take after that. If you expect to fight a lot of humanoids, the disarm stuff can be amusing. The Elusive Target tactical feat from Complete Warrior is nice for a lightly-armored warrior. You'll be feat-starved, though. Consider dipping a few levels of fighter for hit points and bonus feats. Anything you can do to get AC would be a good idea. High Dex, a mithril chain shirt, and whatever buffs you can get from the party casters is usually the best way to go. Invisible Blade isn't a bad PrC, though the requirements it lists are somewhat silly for what the class actually does. Fighter2/Rogue3 can do a lot of damage if you build it right. Two short swords with W Finesse can put out 6d6+4 damage per round fairly easily. You'll be in serious trouble against anything immune to sneak attack damage, though. But then, combat rogues always are. [/QUOTE]
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New Rogue Two-Weapon Fighter Ideas
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