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General Tabletop Discussion
*Pathfinder & Starfinder
New Rogue Two-Weapon Fighter Ideas
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<blockquote data-quote="FalcWP" data-source="post: 2921543" data-attributes="member: 16858"><p>Well, most of your damage is going to come from sneak attack dice, but I'll just toss this out there anyway - go with a decent strength (say a 14), don't take weapon finesse, and use a quarterstaff for dual-wielding. Sure, it lacks the crit range or multiplier of a short sword or hand axe (respectively), but it is bludgeoning, and, if you have a decent strength score, you can always opt to use it two-handed for extra damage potential.</p><p></p><p>Obviously, a number of feats will come in handy. The two-weapon fighting tree, obviously, and two-weapon defense if you want the added AC boost. You could also take Dodge, Combat Expertise, and Weapon Focus (Quarterstaff) to qualify for the Quick Staff style from Complete Warrior to further boost your AC. With a decent strength score, Power Attack might be a decent choice as well, especially if you are using it two-handed at times. If you can spare the levels of Fighter, Weapon Specialization is another good choice - sneak attack is going to be your bread and butter, but adding a consistent +2 damage per hit against anything is never a bad thing.</p><p></p><p>One other benefit of a quarterstaff is that it won't draw as much attention from NPCs - after all, most serious combatants would choose martial weapons. This (along with a good Bluff check) might allow you to avoid a fight, or put you in position for a good sneak attack. You can also use it to help you balance on a thin beam, scout for traps... a number of non-combat tasks. Who knows, your DM might even give you a bonus to certain checks if you're using the quarterstaff.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 2921543, member: 16858"] Well, most of your damage is going to come from sneak attack dice, but I'll just toss this out there anyway - go with a decent strength (say a 14), don't take weapon finesse, and use a quarterstaff for dual-wielding. Sure, it lacks the crit range or multiplier of a short sword or hand axe (respectively), but it is bludgeoning, and, if you have a decent strength score, you can always opt to use it two-handed for extra damage potential. Obviously, a number of feats will come in handy. The two-weapon fighting tree, obviously, and two-weapon defense if you want the added AC boost. You could also take Dodge, Combat Expertise, and Weapon Focus (Quarterstaff) to qualify for the Quick Staff style from Complete Warrior to further boost your AC. With a decent strength score, Power Attack might be a decent choice as well, especially if you are using it two-handed at times. If you can spare the levels of Fighter, Weapon Specialization is another good choice - sneak attack is going to be your bread and butter, but adding a consistent +2 damage per hit against anything is never a bad thing. One other benefit of a quarterstaff is that it won't draw as much attention from NPCs - after all, most serious combatants would choose martial weapons. This (along with a good Bluff check) might allow you to avoid a fight, or put you in position for a good sneak attack. You can also use it to help you balance on a thin beam, scout for traps... a number of non-combat tasks. Who knows, your DM might even give you a bonus to certain checks if you're using the quarterstaff. [/QUOTE]
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