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New Rogue Two-Weapon Fighter Ideas
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<blockquote data-quote="Kobold Stew" data-source="post: 2921805" data-attributes="member: 23484"><p>Indeed. I played a halfling TWF Rogue for a while -- great fun. Contrary to what I read here, I was not short of hit points, though I'd charge into battle (and through it, via tumble, to flank) at every opportunity. </p><p></p><p>Small size is a big help for the build -- If halfling's not your thing (save bonus), try goblin (dkvis, 30') or kobold (dkvis, 30', no cha penalty).</p><p></p><p>You need a strength only to carry your two finessed shortswords (using the same light weapon allows weap focus) and you handy haversack -- mine might have been a 7 or 8. I didn't find a need for any fighter/ranger levels, though a level of barb with boots of spring and striding could have an interesting effect...</p><p></p><p>The biggest concern for me was the will save: cloak of resistance is crucial, as likely is Iron will (Wis 12 doesn't hurt either!).</p><p></p><p>All your damage is from sneak attacking. When your target is immune, that's when you pull out wands and start testing your UMD skill. Plus, it's great having the lowest strength in the party as you pick out all your d6s for damage...</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 2921805, member: 23484"] Indeed. I played a halfling TWF Rogue for a while -- great fun. Contrary to what I read here, I was not short of hit points, though I'd charge into battle (and through it, via tumble, to flank) at every opportunity. Small size is a big help for the build -- If halfling's not your thing (save bonus), try goblin (dkvis, 30') or kobold (dkvis, 30', no cha penalty). You need a strength only to carry your two finessed shortswords (using the same light weapon allows weap focus) and you handy haversack -- mine might have been a 7 or 8. I didn't find a need for any fighter/ranger levels, though a level of barb with boots of spring and striding could have an interesting effect... The biggest concern for me was the will save: cloak of resistance is crucial, as likely is Iron will (Wis 12 doesn't hurt either!). All your damage is from sneak attacking. When your target is immune, that's when you pull out wands and start testing your UMD skill. Plus, it's great having the lowest strength in the party as you pick out all your d6s for damage... Hope this helps. [/QUOTE]
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