Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Rogue Two-Weapon Fighter Ideas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Prism" data-source="post: 2921936" data-attributes="member: 9501"><p>I played a halfling two weapon fighting rogue up to 9th level before he died and I found it difficult to make use of both weapons effectively. Basically you are relying on your party members to make the movement to enable you to get into a flanking position and as you say a number of them are inexperienced I think you may find this difficult. For example, it works better for you if your barbarian moves into the side of an opponent and therefore you can then take up the other side - if the barbarian simply moves or charges into the front you somehow have to get around the back, which often leaves you alone in the thick of things. In fact the best way to get a flanking full attack is to encourage the opponent to charge you, then delay until your barbarian moves and flanks them, and finally make your full attack.</p><p></p><p>As all of this relies on your party its rare it works (at least is was for me) and to be honest I spent most of my time using move actions to get into place and a single sneak attack. Then I had to survive a full attack sequence from each nearby opponent before getting my full round TWF sneak</p><p></p><p>Next time I play a rogue I will go the spring attack route having seen other players in my group using it. Is ideal for getting a sneak (flanked) attack in and then returing to relative safety away from your opponents full attack. It takes until about 8th level or so to get tumble to the ranks needed to easily 'fast' tumble in and out of combat</p><p></p><p>It is a great idea to use your short bow in the first few moments of combat to get in some early ranged sneaks (no feats really needed for this) and then switch to a melee weapon for spring attack</p><p></p><p>Two weapon fighting and sneak attack probably comes into its own when you get consistent access to blink and greater invisibility but to be honest, i found it hard to use at lower levels and was fairly disappointed about my rogues effectiveness and survivabililty at lower levels</p></blockquote><p></p>
[QUOTE="Prism, post: 2921936, member: 9501"] I played a halfling two weapon fighting rogue up to 9th level before he died and I found it difficult to make use of both weapons effectively. Basically you are relying on your party members to make the movement to enable you to get into a flanking position and as you say a number of them are inexperienced I think you may find this difficult. For example, it works better for you if your barbarian moves into the side of an opponent and therefore you can then take up the other side - if the barbarian simply moves or charges into the front you somehow have to get around the back, which often leaves you alone in the thick of things. In fact the best way to get a flanking full attack is to encourage the opponent to charge you, then delay until your barbarian moves and flanks them, and finally make your full attack. As all of this relies on your party its rare it works (at least is was for me) and to be honest I spent most of my time using move actions to get into place and a single sneak attack. Then I had to survive a full attack sequence from each nearby opponent before getting my full round TWF sneak Next time I play a rogue I will go the spring attack route having seen other players in my group using it. Is ideal for getting a sneak (flanked) attack in and then returing to relative safety away from your opponents full attack. It takes until about 8th level or so to get tumble to the ranks needed to easily 'fast' tumble in and out of combat It is a great idea to use your short bow in the first few moments of combat to get in some early ranged sneaks (no feats really needed for this) and then switch to a melee weapon for spring attack Two weapon fighting and sneak attack probably comes into its own when you get consistent access to blink and greater invisibility but to be honest, i found it hard to use at lower levels and was fairly disappointed about my rogues effectiveness and survivabililty at lower levels [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Rogue Two-Weapon Fighter Ideas
Top