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<blockquote data-quote="Luke" data-source="post: 626332" data-attributes="member: 602"><p><strong>Continuing the Evil DM theme...</strong></p><p></p><p>It seems that your half-orc barbarian/fighter/tribalprotector is making some really dangerous assumptions about 10,000 orcs.</p><p>In 2nd Edition those orcs would all have had 1 hit dice, but this is 3rd edition, and there's a lot more to the story.</p><p></p><p><strong>Orcs:</strong></p><p><em>Advancement: By character class.</em> Yes, orcs now get to possibly have lots of class levels. Don't quickly dismiss that kobald wearing a simple robe and an evil grin. By preference they are actually Sorcerors llikely to have a few spells that cause some damage without saving throws. A high level kobald monk with a "brilliant energy" shortsword could easily be mistaken for Yoda in full flight on a bad day <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><em>Organization: Gang (2-4), squad (11-20 plus 2 3rd-level _sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, _5 5th-level lieutenants, and 3 7th-level captains).</em>You should definitely feel free to scale appropriately up to 10000.</p><p></p><p>Assuming that the "tourney rules" specify 10000 orcs with 1 racial HD...</p><p></p><p>Orcs standing in line waiting for their chance to have a swing is a bad tactic that they should soon wake up to.</p><p>Consider <strong>mass grappling</strong>, bull rushes, disarm attempts, <strong>range weapons</strong> like crossbows, <strong>flaming oil</strong>.</p><p></p><p>I wouldn't even call that being an Evil DM. Its what the rules themselves encourage you to do. Of course, an Evil DM would say that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>All of this ignores the possibilities for high-level magic being employed by high level creatures. Not knowing whats available to the PC makes it difficult, and its quite possible to set up "impenetrable defenses" to non-magical low-level hordes.</p><p>Your post seemed to definitely be about pure combat, though.</p><p></p><p>Regards</p></blockquote><p></p>
[QUOTE="Luke, post: 626332, member: 602"] [B]Continuing the Evil DM theme...[/B] It seems that your half-orc barbarian/fighter/tribalprotector is making some really dangerous assumptions about 10,000 orcs. In 2nd Edition those orcs would all have had 1 hit dice, but this is 3rd edition, and there's a lot more to the story. [B]Orcs:[/B] [i]Advancement: By character class.[/i] Yes, orcs now get to possibly have lots of class levels. Don't quickly dismiss that kobald wearing a simple robe and an evil grin. By preference they are actually Sorcerors llikely to have a few spells that cause some damage without saving throws. A high level kobald monk with a "brilliant energy" shortsword could easily be mistaken for Yoda in full flight on a bad day ;) [i]Organization: Gang (2-4), squad (11-20 plus 2 3rd-level _sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, _5 5th-level lieutenants, and 3 7th-level captains).[/i]You should definitely feel free to scale appropriately up to 10000. Assuming that the "tourney rules" specify 10000 orcs with 1 racial HD... Orcs standing in line waiting for their chance to have a swing is a bad tactic that they should soon wake up to. Consider [B]mass grappling[/B], bull rushes, disarm attempts, [B]range weapons[/B] like crossbows, [B]flaming oil[/B]. I wouldn't even call that being an Evil DM. Its what the rules themselves encourage you to do. Of course, an Evil DM would say that. ;) All of this ignores the possibilities for high-level magic being employed by high level creatures. Not knowing whats available to the PC makes it difficult, and its quite possible to set up "impenetrable defenses" to non-magical low-level hordes. Your post seemed to definitely be about pure combat, though. Regards [/QUOTE]
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