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<blockquote data-quote="Cergorach" data-source="post: 628250" data-attributes="member: 725"><p>Organization was the first thing i looked at, i thought up th following structure: </p><p></p><p>1 Sergeant (3rd) commands 10 Regular Orcs</p><p>1 Lieutenant (5th) commands 2 Sergeants (20+2)</p><p>1 Captain (7th) commands 3 Lieutenants (60+9)</p><p>1 Colonel (9th) commands 3 Captains (180+28)</p><p>1 General (11th) commands 3 Colonels (540+85)</p><p>This is an army</p><p>1 Field Marshel (13th) commands 2 Generals (1080+171)</p><p>1 Marshel (15th) commands 2 Field Marshels (2160+343)</p><p>This is a Division</p><p>1 Commander (17th) commands 2 Field Marshels (4320+687)</p><p>1 Supreme Commander (19th) commands 2 Commanders (8640+1375)</p><p>add to this the assortment of shamans, witch doctors and assassins and you have an excellent army ;-)</p><p></p><p>I was pretty impressed by the scenes from LotR and think that pike equiped Orcs are a big thread to people who depend on Reach and Greater Cleave. (insert evil DM smile(tm)) I think that everything that involves the term MASS is fair game ;-)</p><p></p><p>The Party consists of 18-19th level characters, the above mentioned Half-Orc, a Half-Celestial Paladin/Purple Dragon Knigth of Torm, a Halfling Cleric/Contemplative of Oghma, and an Elven Thief/Herald. There's also the absent Human Wizard/Thief/Arcane Trickster (that would be me ;-) These guys are no pushovers, the Halfling knows his craft and stacks spells on everyone like crazy, the Elf is an expert at long range and can fire a hail of missiles, the Half Celestial smacks evil thingies around, the Half-Orc just smacks everything! Favorite tactic is turning the Half-Orc into a Firbolg and fly him into the thick of things... (i could go on and on about their capabilities, but they are damned good)</p><p></p><p>The point is, even if only one in 20 orcs hit and did only 1 point of damage each, then we still have done more than 500pts of damage...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 628250, member: 725"] Organization was the first thing i looked at, i thought up th following structure: 1 Sergeant (3rd) commands 10 Regular Orcs 1 Lieutenant (5th) commands 2 Sergeants (20+2) 1 Captain (7th) commands 3 Lieutenants (60+9) 1 Colonel (9th) commands 3 Captains (180+28) 1 General (11th) commands 3 Colonels (540+85) This is an army 1 Field Marshel (13th) commands 2 Generals (1080+171) 1 Marshel (15th) commands 2 Field Marshels (2160+343) This is a Division 1 Commander (17th) commands 2 Field Marshels (4320+687) 1 Supreme Commander (19th) commands 2 Commanders (8640+1375) add to this the assortment of shamans, witch doctors and assassins and you have an excellent army ;-) I was pretty impressed by the scenes from LotR and think that pike equiped Orcs are a big thread to people who depend on Reach and Greater Cleave. (insert evil DM smile(tm)) I think that everything that involves the term MASS is fair game ;-) The Party consists of 18-19th level characters, the above mentioned Half-Orc, a Half-Celestial Paladin/Purple Dragon Knigth of Torm, a Halfling Cleric/Contemplative of Oghma, and an Elven Thief/Herald. There's also the absent Human Wizard/Thief/Arcane Trickster (that would be me ;-) These guys are no pushovers, the Halfling knows his craft and stacks spells on everyone like crazy, the Elf is an expert at long range and can fire a hail of missiles, the Half Celestial smacks evil thingies around, the Half-Orc just smacks everything! Favorite tactic is turning the Half-Orc into a Firbolg and fly him into the thick of things... (i could go on and on about their capabilities, but they are damned good) The point is, even if only one in 20 orcs hit and did only 1 point of damage each, then we still have done more than 500pts of damage... [/QUOTE]
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