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New RP game I came up with - Adventure Kids
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<blockquote data-quote="Larcen" data-source="post: 3341784" data-attributes="member: 2406"><p>As some of you may know, I have been looking around for a rules-lite RPG. The main reason I have been doing this is because I want to introduce my 6 year old daughter and 5 year old son to roleplaying someday. In a non-violent game setting I think there are great moral lessons and teamwork skills to be learned through roleplaying. Plus I think it will be fun and they will get a kick out of it.</p><p></p><p>But so far the games I have found didn't feel right to play with the kids. D&D is too battle oriented and "scary" at their age for instance. Even the rules-lite systems I found didn't seem to give the players much to do when you take away the swords and spells. I wanted a game system where even without all those lethal attack forms, the players can still do interesting things and engage in battles of wills and wits of sorts. </p><p></p><p>So I brainstormed for a couple of days and came up with <strong>Adventure Kids</strong>. Two more days of typing and I now have the rules available in the link below.</p><p></p><p><a href="http://www.box.net/public/xzp07ut3q9" target="_blank">http://www.box.net/public/xzp07ut3q9</a></p><p></p><p>I value the opinion of you guys here so feel free to tell me how crazy I am with all this. But cut me some slack! This is a first draft and I am sure it will need more tweaking by the time I take the kids through it in a year or so.</p><p></p><p>Anyway, enjoy...</p></blockquote><p></p>
[QUOTE="Larcen, post: 3341784, member: 2406"] As some of you may know, I have been looking around for a rules-lite RPG. The main reason I have been doing this is because I want to introduce my 6 year old daughter and 5 year old son to roleplaying someday. In a non-violent game setting I think there are great moral lessons and teamwork skills to be learned through roleplaying. Plus I think it will be fun and they will get a kick out of it. But so far the games I have found didn't feel right to play with the kids. D&D is too battle oriented and "scary" at their age for instance. Even the rules-lite systems I found didn't seem to give the players much to do when you take away the swords and spells. I wanted a game system where even without all those lethal attack forms, the players can still do interesting things and engage in battles of wills and wits of sorts. So I brainstormed for a couple of days and came up with [b]Adventure Kids[/b]. Two more days of typing and I now have the rules available in the link below. [url]http://www.box.net/public/xzp07ut3q9[/url] I value the opinion of you guys here so feel free to tell me how crazy I am with all this. But cut me some slack! This is a first draft and I am sure it will need more tweaking by the time I take the kids through it in a year or so. Anyway, enjoy... [/QUOTE]
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