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New RPG, what are rules and concepts you love in rpg's?
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<blockquote data-quote="Hakon Blum" data-source="post: 7013175" data-attributes="member: 6871471"><p>Hello everyone.</p><p></p><p>I am currently working on a rule system useable with any current rpg.</p><p>D&D, Star Wars, Star Trek, Firefly, Battle star Galactica, Lord of the Rings, Warhammer 40k, Warhammer, Conan the Barbarian, Prehistoric, Game of Thrones, what ever interests you, this game will be designed to have easy and fun core mechanics, that allow common sense conversions to occur from any universe you wish.</p><p></p><p>The game will come with a conversion for 2 fantasy games D&D+Warhammer, and 2 sci-fi games WH40K+Star Wars.</p><p></p><p>My question to the community is what are things you love and hate about various rpg's</p><p>(also feel free to express weather this would interest you in becoming an actual product)</p><p></p><p>To start it off:</p><p>i think games that can be single stat dependant like star wars edge, where agility is a god stat for all combat, are bad, they allow power gamers to min max, not that they shouldn't want to be a beast of a character but i feel having multi stat dependency in a game (more so then even d&d) fixes this.</p><p></p><p>I think 5e lacks a good grappling system, as does star wars.</p><p></p><p>I think original Warhammer fantasy had so many career options and it was great how it was randomised, but i think 5e got it right in that background career shouldn't have to be gaming career, having back ground is good, and more options are better then less.</p><p></p><p>i hate the d20 system, i think its far too random, and at this point i believe my game will using a 2d6 system for a nice bell curve</p><p></p><p>i like the EOTE story telling system and would like to implement it, maybe with an extra d6 or 2d6 roll with different coloured dice.</p><p></p><p>so what are some rules you love, hate, or would like to take from a current system and change slightly?</p></blockquote><p></p>
[QUOTE="Hakon Blum, post: 7013175, member: 6871471"] Hello everyone. I am currently working on a rule system useable with any current rpg. D&D, Star Wars, Star Trek, Firefly, Battle star Galactica, Lord of the Rings, Warhammer 40k, Warhammer, Conan the Barbarian, Prehistoric, Game of Thrones, what ever interests you, this game will be designed to have easy and fun core mechanics, that allow common sense conversions to occur from any universe you wish. The game will come with a conversion for 2 fantasy games D&D+Warhammer, and 2 sci-fi games WH40K+Star Wars. My question to the community is what are things you love and hate about various rpg's (also feel free to express weather this would interest you in becoming an actual product) To start it off: i think games that can be single stat dependant like star wars edge, where agility is a god stat for all combat, are bad, they allow power gamers to min max, not that they shouldn't want to be a beast of a character but i feel having multi stat dependency in a game (more so then even d&d) fixes this. I think 5e lacks a good grappling system, as does star wars. I think original Warhammer fantasy had so many career options and it was great how it was randomised, but i think 5e got it right in that background career shouldn't have to be gaming career, having back ground is good, and more options are better then less. i hate the d20 system, i think its far too random, and at this point i believe my game will using a 2d6 system for a nice bell curve i like the EOTE story telling system and would like to implement it, maybe with an extra d6 or 2d6 roll with different coloured dice. so what are some rules you love, hate, or would like to take from a current system and change slightly? [/QUOTE]
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