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New rule of 3 . Feb 21.
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<blockquote data-quote="GM Dave" data-source="post: 5827320" data-attributes="member: 6687992"><p>I like how PF coded into their 'fighter' certain basic benefits that fit a certain profile.</p><p></p><p>The advanced player's guide then took those basic benefits and created a series of 'specialists' that take those points and substitute in different abilities to allow a more dedicated specialist.</p><p></p><p>You have the base that is a generalist with options in feats and you have the fighters that have dedicated themselves to Polefighting, Crossbow, Brawling, or a dozen other types of combat.</p><p></p><p>That said, I think there is room for some extreme class specialists with different weapon types.</p><p></p><p>A chain fighter is not a sword and board type of fighter. The chain fighter denies space to opponents.</p><p></p><p>The extreme missile user is all in for damage and sacrifices usually armour to do it.</p><p></p><p>The light armed skirmisher does not care if he can 'mark' opponents. He does not care if heavy armour is an option.</p><p></p><p>The size small tunnel fighter does not have any thought of learning 'bash' or 'bull rush'. He's dedicated to a very different brand of combat that involves tight spaces and using terrain. He's another type of fighter that has no thought of 'marking' most opponents.</p><p></p><p>There are fighters that run a 'circus' act of beast companions instead of even 'wielding' a weapon or if they wield a weapon it is behind their beasts.</p><p></p><p>Some of these are different enough that they should be built on a seperate class or have the 'base' fighter abilities ripped out of the class to make room for what these fighter styles need to work.</p><p></p><p>L5R has a different way of representing fighters with 'schools'. The book of nine swords used this idea to create a series of styles for different fighters with different fighting methods. Each level of school was an information packet of rules but unlike feats you could not mix and match freely. You were on a path of learning when you started into a school and needed to often start over if you tried to learn another.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5827320, member: 6687992"] I like how PF coded into their 'fighter' certain basic benefits that fit a certain profile. The advanced player's guide then took those basic benefits and created a series of 'specialists' that take those points and substitute in different abilities to allow a more dedicated specialist. You have the base that is a generalist with options in feats and you have the fighters that have dedicated themselves to Polefighting, Crossbow, Brawling, or a dozen other types of combat. That said, I think there is room for some extreme class specialists with different weapon types. A chain fighter is not a sword and board type of fighter. The chain fighter denies space to opponents. The extreme missile user is all in for damage and sacrifices usually armour to do it. The light armed skirmisher does not care if he can 'mark' opponents. He does not care if heavy armour is an option. The size small tunnel fighter does not have any thought of learning 'bash' or 'bull rush'. He's dedicated to a very different brand of combat that involves tight spaces and using terrain. He's another type of fighter that has no thought of 'marking' most opponents. There are fighters that run a 'circus' act of beast companions instead of even 'wielding' a weapon or if they wield a weapon it is behind their beasts. Some of these are different enough that they should be built on a seperate class or have the 'base' fighter abilities ripped out of the class to make room for what these fighter styles need to work. L5R has a different way of representing fighters with 'schools'. The book of nine swords used this idea to create a series of styles for different fighters with different fighting methods. Each level of school was an information packet of rules but unlike feats you could not mix and match freely. You were on a path of learning when you started into a school and needed to often start over if you tried to learn another. [/QUOTE]
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