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New Rule of Three 11/29/11
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<blockquote data-quote="Imaro" data-source="post: 5740222" data-attributes="member: 48965"><p>I don't think it's on the home page yet but there's a new Rule of Three up here... <a href="http://wizards.com/dnd/article.aspx?x=dnd/4ro3/20111128" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Rule-of-Three: 11/28/2011)</a></p><p> </p><p>Answers...</p><p><span style="color: #0033cc"><strong>What is the design philosophy behind each power source? What unites each class under that power source?</strong> </span></p><p></p><p><span style="color: #0033cc"><strong>What was the design purpose for the power sources, and how do you think they've played out? What things have you learned and what would you do differently?</strong> </span></p><p></p><p><span style="color: #0033cc"><strong>Through D&D's edition progression, initiative seems to have become more complex and threatens to pull people from the immersion of the game. How important do you feel initiative is to D&D and 4E, and what changes would you make if you had it to do over again?</strong> </span></p><p> </p><p>Still reading and will comment a little later but, I found this sentence from the second question pretty interesting...</p><p> </p><p>" While we never intended to try to color in each combination of role and power source, the combinations certainly inspired some class concepts we might not otherwise have tried. For example, the swordmage came into existence simply because we were intrigued by the idea of an arcane defender and wondered what one might look like."</p><p> </p><p>It would seem to infer that the inspiration for at least some classes in 4e came specifically from combat role for a power source... not sure what to make of that or whether I think that's a good or bad thing to base the design of an entire class on.</p><p> </p><p>D'uh... wrong date in the title and it is on the homepage now.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5740222, member: 48965"] I don't think it's on the home page yet but there's a new Rule of Three up here... [URL="http://wizards.com/dnd/article.aspx?x=dnd/4ro3/20111128"]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Rule-of-Three: 11/28/2011)[/URL] Answers... [COLOR=#0033cc][B]What is the design philosophy behind each power source? What unites each class under that power source?[/B] [/COLOR] [COLOR=#0033cc][B]What was the design purpose for the power sources, and how do you think they've played out? What things have you learned and what would you do differently?[/B] [/COLOR] [COLOR=#0033cc][B]Through D&D's edition progression, initiative seems to have become more complex and threatens to pull people from the immersion of the game. How important do you feel initiative is to D&D and 4E, and what changes would you make if you had it to do over again?[/B] [/COLOR] Still reading and will comment a little later but, I found this sentence from the second question pretty interesting... " While we never intended to try to color in each combination of role and power source, the combinations certainly inspired some class concepts we might not otherwise have tried. For example, the swordmage came into existence simply because we were intrigued by the idea of an arcane defender and wondered what one might look like." It would seem to infer that the inspiration for at least some classes in 4e came specifically from combat role for a power source... not sure what to make of that or whether I think that's a good or bad thing to base the design of an entire class on. D'uh... wrong date in the title and it is on the homepage now. [/QUOTE]
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