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New Rule of Three 11/29/11
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<blockquote data-quote="Dire Bare" data-source="post: 5740360" data-attributes="member: 18182"><p>We're talking two different kinds of inspiration, or the inspiration of two different aspects of class design. One type, is the inspiration of the mythic/literate archetype. Regardless of the mechanics in a game, "wizard" is a highly resonant mythic archetype. "Ardent" (psionic class) is not so mythic and is solely a D&D concept. Did power source inspire any of the class archetypes? Not the traditional ones, such as wizard, fighter, cleric, rogue, etc. Maybe the uniquely D&D ones like ardent, seeker, etc.</p><p></p><p></p><p></p><p>The second type of inspiration, and I think this is what Baker is talking about via the swordmage, is for the mechanics. Olgar is right by saying the idea, or archetype, of a swordmage, a warrior who balances weaponcraft and magic, goes back to almost the beginnings of the game. But I'm 100% sure that Baker is talking the mechanics of the current swordmage class, which are pretty new and different. Contrast it with the 4E bladesinger, which is pretty much the same archetypal idea, but with different mechanics.</p><p></p><p>Role and power source are important to the design of all the classes, although with the D&D classics like fighter and wizard, roles and power sources were designed to fit the existing "core" mechanics. For other classes, it was the other way around, "We need an arcane defender".</p><p></p><p>Either way a particular class (and it's parts) were inspired and designed, I couldn't care less, as long as the class is fun to play. And the swordmage certainly has been for me.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 5740360, member: 18182"] We're talking two different kinds of inspiration, or the inspiration of two different aspects of class design. One type, is the inspiration of the mythic/literate archetype. Regardless of the mechanics in a game, "wizard" is a highly resonant mythic archetype. "Ardent" (psionic class) is not so mythic and is solely a D&D concept. Did power source inspire any of the class archetypes? Not the traditional ones, such as wizard, fighter, cleric, rogue, etc. Maybe the uniquely D&D ones like ardent, seeker, etc. The second type of inspiration, and I think this is what Baker is talking about via the swordmage, is for the mechanics. Olgar is right by saying the idea, or archetype, of a swordmage, a warrior who balances weaponcraft and magic, goes back to almost the beginnings of the game. But I'm 100% sure that Baker is talking the mechanics of the current swordmage class, which are pretty new and different. Contrast it with the 4E bladesinger, which is pretty much the same archetypal idea, but with different mechanics. Role and power source are important to the design of all the classes, although with the D&D classics like fighter and wizard, roles and power sources were designed to fit the existing "core" mechanics. For other classes, it was the other way around, "We need an arcane defender". Either way a particular class (and it's parts) were inspired and designed, I couldn't care less, as long as the class is fun to play. And the swordmage certainly has been for me. [/QUOTE]
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