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New Rule of Three is up for 31 Jan. 2014
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<blockquote data-quote="GX.Sigma" data-source="post: 6254897" data-attributes="member: 6690511"><p>Yep, this is the real problem. Stealth and Perception, of course, are opposites--Perception is too easy because it only takes 1 success to succeed (take the best result from X d20 rolls), and Stealth is too difficult because it only takes 1 failure to fail (take the worst result from X d20 rolls). It's like super-advantage or super-disadvantage. And it's a pain to roll that many dice (how the hell am I actually supposed to adjudicate 5 bugbears hiding from 5 PCs?).</p><p></p><p>I think we need a general rule for group skill checks. Something that still makes sense why the clunkers shouldn't go on stealth missions, but doesn't have the nonsensical situation where the super-sneaky assassins can't sneak anywhere. Maybe just roll once, using the best (or worst, depending on which makes sense) modifier of the whole group? The passive perception rules already hint at this (there's only one roll, and only the highest perception modifier matters).</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6254897, member: 6690511"] Yep, this is the real problem. Stealth and Perception, of course, are opposites--Perception is too easy because it only takes 1 success to succeed (take the best result from X d20 rolls), and Stealth is too difficult because it only takes 1 failure to fail (take the worst result from X d20 rolls). It's like super-advantage or super-disadvantage. And it's a pain to roll that many dice (how the hell am I actually supposed to adjudicate 5 bugbears hiding from 5 PCs?). I think we need a general rule for group skill checks. Something that still makes sense why the clunkers shouldn't go on stealth missions, but doesn't have the nonsensical situation where the super-sneaky assassins can't sneak anywhere. Maybe just roll once, using the best (or worst, depending on which makes sense) modifier of the whole group? The passive perception rules already hint at this (there's only one roll, and only the highest perception modifier matters). [/QUOTE]
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