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New rules of the game... what the?
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<blockquote data-quote="Saeviomagy" data-source="post: 1560528" data-attributes="member: 5890"><p>I think the sage is smoking something. Strong.</p><p></p><p>Now we see - immunity to an elemental damage type is a natural ability, but resistance is apparently not!</p><p></p><p>Reacting to a spell as though you have a certain alignment is a natural ability, but seeing better in the dark is apparently not.</p><p></p><p>Also, in a single sentence, he manages to contradict himself - apparently you do speak goblin for being a goblinoid, however you don't suddenly speak goblin by changing type...</p><p></p><p>If you turn into an Ooze, you cannot see. Full stop. You also apparently don't get acid attacks, despite the fact that these are listed as special attacks.</p><p></p><p>If you turn into an Ooze, you're subject to mind-affecting stuff. If you turn into a plant, you're not.</p><p></p><p>Interestingly enough, you now can officially not become a swarm, when you technically could before. This would have to be about the only benefit to this faq existing.</p><p></p><p>Your hitpoints DO change according to a change in con. Which is going to be really inconvenient to have to recalculate.</p><p></p><p>Finally, the examples given after the text are, as before, random number generators. Especially since both of them are essentially humanoid, and have no real special features.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1560528, member: 5890"] I think the sage is smoking something. Strong. Now we see - immunity to an elemental damage type is a natural ability, but resistance is apparently not! Reacting to a spell as though you have a certain alignment is a natural ability, but seeing better in the dark is apparently not. Also, in a single sentence, he manages to contradict himself - apparently you do speak goblin for being a goblinoid, however you don't suddenly speak goblin by changing type... If you turn into an Ooze, you cannot see. Full stop. You also apparently don't get acid attacks, despite the fact that these are listed as special attacks. If you turn into an Ooze, you're subject to mind-affecting stuff. If you turn into a plant, you're not. Interestingly enough, you now can officially not become a swarm, when you technically could before. This would have to be about the only benefit to this faq existing. Your hitpoints DO change according to a change in con. Which is going to be really inconvenient to have to recalculate. Finally, the examples given after the text are, as before, random number generators. Especially since both of them are essentially humanoid, and have no real special features. [/QUOTE]
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