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<blockquote data-quote="The Crimson Binome" data-source="post: 6499214" data-attributes="member: 6775031"><p>As long as you're aware of the issue, then that's something. You should keep in mind that a poorly balanced system (or a system where balance isn't a concern) might put off a lot of potential players, though.</p><p></p><p>Players don't just fall into the categories of power-gamer and role-player. Most people are somewhere in between, and it's just a question of how <em>much</em> power you're sacrificing in order to get the RP concept you want to play. One of the strengths of 4E and 5E is that there are a wide variety of characters you <em>could</em> make, and as long as you remember to boost your main stat, the character is probably going to be okay.</p><p></p><p>With a system as open-ended as yours, you might get some pure power-gamers and some pure role-players. (Both groups have reason to like an open system.) The problem is, if you get a mixed group of power-gamers and role-players, then the role-players might not have fun when their cool RP characters can't contribute in any way because the power character can do everything that the RP character can, but better.</p><p></p><p>And then you force an uncomfortable situation on anyone in the middle of the spectrum, over how powerful they <em>should</em> make the character. You don't want to be so strong that everyone else feels worthless, but you don't want to be weak enough that everyone dies <em>when you could have easily stopped it</em>. And it can be really hard to tell what the baseline expectation of the system is supposed to be, when you're capable of making any character between Superman and Jimmy Olson.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6499214, member: 6775031"] As long as you're aware of the issue, then that's something. You should keep in mind that a poorly balanced system (or a system where balance isn't a concern) might put off a lot of potential players, though. Players don't just fall into the categories of power-gamer and role-player. Most people are somewhere in between, and it's just a question of how [I]much[/I] power you're sacrificing in order to get the RP concept you want to play. One of the strengths of 4E and 5E is that there are a wide variety of characters you [I]could[/I] make, and as long as you remember to boost your main stat, the character is probably going to be okay. With a system as open-ended as yours, you might get some pure power-gamers and some pure role-players. (Both groups have reason to like an open system.) The problem is, if you get a mixed group of power-gamers and role-players, then the role-players might not have fun when their cool RP characters can't contribute in any way because the power character can do everything that the RP character can, but better. And then you force an uncomfortable situation on anyone in the middle of the spectrum, over how powerful they [I]should[/I] make the character. You don't want to be so strong that everyone else feels worthless, but you don't want to be weak enough that everyone dies [I]when you could have easily stopped it[/I]. And it can be really hard to tell what the baseline expectation of the system is supposed to be, when you're capable of making any character between Superman and Jimmy Olson. [/QUOTE]
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