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New Sage Advice: Class Features, Combat, Spells, & Monsters
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<blockquote data-quote="evilbob" data-source="post: 7676273" data-attributes="member: 9789"><p>I have not read all 10 pages, but I am disappointed in the conjure ruling - although I very much appreciate how the actual sage advice was worded, and I find it simple and well-justified to continue to interpret it the way we have before, as I would suggest anyone else should do if they would like.</p><p></p><p>The reason I am disappointed is that it potentially sets up a point of conflict between the player and the DM. Specifically, that spell is either <em>completely worthless</em> or <em>amazingly overpowered</em> and it 100% depends on what you conjure (or rather, it depends on if you conjure pixies or <em>anything</em> else). That means your spell is going to be AWESOME or a complete waste and his advice says that it should be up to the DM to determine if your contribution in battle is great or worthless based on how the spell is interpreted. That is a very poor way to adjudicate a game in my opinion.</p><p></p><p>A much better solution would have been to <em>change this spell</em>. Do something different with it - even if all you change is "actually, you can't summon pixies" because at least then the expectation of what the spell can do would be set. (It would be worthless and no one would use it, but the expectation would be set.) But as it stands, the spell is just too good and leaving it up to the DM to determine if you get AWESOME or worthless results just promotes poor feelings and bad gameplay.</p><p></p><p>Also see: moonbeam.</p></blockquote><p></p>
[QUOTE="evilbob, post: 7676273, member: 9789"] I have not read all 10 pages, but I am disappointed in the conjure ruling - although I very much appreciate how the actual sage advice was worded, and I find it simple and well-justified to continue to interpret it the way we have before, as I would suggest anyone else should do if they would like. The reason I am disappointed is that it potentially sets up a point of conflict between the player and the DM. Specifically, that spell is either [I]completely worthless[/I] or [I]amazingly overpowered[/I] and it 100% depends on what you conjure (or rather, it depends on if you conjure pixies or [I]anything[/I] else). That means your spell is going to be AWESOME or a complete waste and his advice says that it should be up to the DM to determine if your contribution in battle is great or worthless based on how the spell is interpreted. That is a very poor way to adjudicate a game in my opinion. A much better solution would have been to [I]change this spell[/I]. Do something different with it - even if all you change is "actually, you can't summon pixies" because at least then the expectation of what the spell can do would be set. (It would be worthless and no one would use it, but the expectation would be set.) But as it stands, the spell is just too good and leaving it up to the DM to determine if you get AWESOME or worthless results just promotes poor feelings and bad gameplay. Also see: moonbeam. [/QUOTE]
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