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New Sage Advice: Class Features, Combat, Spells, & Monsters
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<blockquote data-quote="Falling Icicle" data-source="post: 7676763" data-attributes="member: 17077"><p>This is one of the reasons why I am disappointed by the ruling. Wizards already have a 1 minute casting time on their summoning spells, giving them a huge handicap compared to other summoners, who only need 1 action. All of the overpowered uses of summoning I heard of were with conjure animals (8 wolves) and woodland beings (8 pixies). I never heard anyone complain about wizards breaking the game by getting whatever type of elemental or mephit they intended. I can't help but feel like wizards are getting punished for druid shenanigans. Whether the ruling was intended as a nerf or a clarification, the effect is the same.</p><p></p><p>I think they need to errata the elemental summoning spells to take only 1 action. That, or give wizards the advantage of being able to choose what they summon. After all, I think this would help to set wizards and druids apart. Wizards subjugate beings from other planes of existence through force. Druids, on the other hand, call out to nature for aid. So it makes sense to me that druids don't have any control over what appears. For wizards, not so much.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 7676763, member: 17077"] This is one of the reasons why I am disappointed by the ruling. Wizards already have a 1 minute casting time on their summoning spells, giving them a huge handicap compared to other summoners, who only need 1 action. All of the overpowered uses of summoning I heard of were with conjure animals (8 wolves) and woodland beings (8 pixies). I never heard anyone complain about wizards breaking the game by getting whatever type of elemental or mephit they intended. I can't help but feel like wizards are getting punished for druid shenanigans. Whether the ruling was intended as a nerf or a clarification, the effect is the same. I think they need to errata the elemental summoning spells to take only 1 action. That, or give wizards the advantage of being able to choose what they summon. After all, I think this would help to set wizards and druids apart. Wizards subjugate beings from other planes of existence through force. Druids, on the other hand, call out to nature for aid. So it makes sense to me that druids don't have any control over what appears. For wizards, not so much. [/QUOTE]
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