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<blockquote data-quote="Mistwell" data-source="post: 7677172" data-attributes="member: 2525"><p>It's a game, and I think you should be having fun with it. If I find a style of game isn't fun for me, I don't play that game. I think it would be really hard to get away from this concept in 5e - it seems to me to be a recurring theme of this version of the game. I don't like the phrase "mother may I", but if someone finds they don't like that style, that's OK. I just suspect there is a lot of work that would need to be done to get to the point where that particular theme is downplayed from the baseline it currently enjoys for this version of the game.</p><p></p><p></p><p></p><p>OK, so if you think the style can be fixed by just tweaking that rule, obviously tweak the rule. I just suspect this issue will come up again and again throughout the rules - I see it in many threads. It's not something focused on just a couple of rules, it's a theme that puts more decisionmaking in the hands of the DM. Some people are good with that, others are not. I think it's a judgement call as to whether the work to address that theme wherever it pops up is worth addressing. </p><p></p><p></p><p></p><p>Then when you read the phrase "screwed by the DM" from me (a phrase I didn't invent I was just quoting someone else who has a similar issue), you can fairly read it instead as "mismatch in expectations that don't exist to the same degree in other places in the game". I think that's a pretty good description of what I mean. Whatever you want to call it, I feel the shift in focus towards the DM in this edition is real. For me, I love it. But I can understand it rubbing some people the wrong way, and I don't think it's easily addressed by some simple rules patches here and there. This version of the game, in my experience, requires some changes in expectations, or else a whole lot of work to alter the game to meet those expectations. In my view, you sacrifice a small amount of precision and control, for a larger amount of speed in action resolution and game flow. But if precision and control are more important to someone, it may not work great with your preferences.</p><p></p><p></p><p></p><p>I don't think it got past them in playtest, I think they view it as a feature and not a bug. And the style of play which is more encouraged by this version of the game gets more away from the grid and towards non-grid play where it's a lot easier to handle a bunch of creatures swarming a target. DM estimates how many can attack a target and whether they can roughly get to them, PC throws out a handfull of d20s and damage dice (often d6s), and do a quick count of hits and total damage. It only becomes a thing that bogs the game down when you bother with precise positioning of summoned creatures and such. For me, those things don't add enough to the game to justify the slow-down, when it comes to summonings. Rough estimates without a grid work much better in my games for such things.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7677172, member: 2525"] It's a game, and I think you should be having fun with it. If I find a style of game isn't fun for me, I don't play that game. I think it would be really hard to get away from this concept in 5e - it seems to me to be a recurring theme of this version of the game. I don't like the phrase "mother may I", but if someone finds they don't like that style, that's OK. I just suspect there is a lot of work that would need to be done to get to the point where that particular theme is downplayed from the baseline it currently enjoys for this version of the game. OK, so if you think the style can be fixed by just tweaking that rule, obviously tweak the rule. I just suspect this issue will come up again and again throughout the rules - I see it in many threads. It's not something focused on just a couple of rules, it's a theme that puts more decisionmaking in the hands of the DM. Some people are good with that, others are not. I think it's a judgement call as to whether the work to address that theme wherever it pops up is worth addressing. Then when you read the phrase "screwed by the DM" from me (a phrase I didn't invent I was just quoting someone else who has a similar issue), you can fairly read it instead as "mismatch in expectations that don't exist to the same degree in other places in the game". I think that's a pretty good description of what I mean. Whatever you want to call it, I feel the shift in focus towards the DM in this edition is real. For me, I love it. But I can understand it rubbing some people the wrong way, and I don't think it's easily addressed by some simple rules patches here and there. This version of the game, in my experience, requires some changes in expectations, or else a whole lot of work to alter the game to meet those expectations. In my view, you sacrifice a small amount of precision and control, for a larger amount of speed in action resolution and game flow. But if precision and control are more important to someone, it may not work great with your preferences. I don't think it got past them in playtest, I think they view it as a feature and not a bug. And the style of play which is more encouraged by this version of the game gets more away from the grid and towards non-grid play where it's a lot easier to handle a bunch of creatures swarming a target. DM estimates how many can attack a target and whether they can roughly get to them, PC throws out a handfull of d20s and damage dice (often d6s), and do a quick count of hits and total damage. It only becomes a thing that bogs the game down when you bother with precise positioning of summoned creatures and such. For me, those things don't add enough to the game to justify the slow-down, when it comes to summonings. Rough estimates without a grid work much better in my games for such things. [/QUOTE]
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