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<blockquote data-quote="Krug" data-source="post: 556400" data-attributes="member: 2141"><p><strong>Elisia Wildwood</strong>, Halfling Bard 2, AL: NG, HP: 13</p><p>Str: 12 Dex: 18 Con: 12 Int: 14 Wis: 10 Cha: 15</p><p></p><p>Armor: 17</p><p>Initiative: +4</p><p>Fort: +2 Ref: +8 Wil: +4</p><p></p><p>Feats: Point Blank Shot, Rapid Shot</p><p>SA: +1 on all saves,+1 to hit with thrown weapons,+2 morale bonus vs fear,Bardic knowledge (+4),Bardic music 2/day</p><p></p><p>Skills:</p><p>Appraise INT 3 = 2 + 1.0 + 0</p><p>Balance DEX 5 = 4 + 2.0 + -1</p><p>Bluff CHA 3 = 2 + 1.0 + 0</p><p>Climb STR 3 = 1 + 1.0 + 1</p><p>Concentration CON 2 = 1 + 1.0 + 0</p><p>Gather Information CHA 3 = 2 + 1.0 + 0</p><p>Hide DEX 8 = 4 + 1.0 + 3</p><p>Intuit Direction WIS 1 = 0 + 1.0 + 0</p><p>Knowledge (Arcana) INT 4 = 2 + 2.0 + 0</p><p>Knowledge (History) INT 4 = 2 + 2.0 + 0</p><p>Knowledge (Religion) INT 3 = 2 + 1.0 + 0</p><p>Listen WIS 3 = 0 + 1.0 + 2</p><p>Move Silently DEX 7 = 4 + 2.0 + 1</p><p>Perform CHA 7 = 2 + 5.0 + 0</p><p>Spellcraft INT 6 = 2 + 4.0 + 0</p><p>Swim STR -2 = 1 + 1.0 + -4</p><p>Tumble DEX 4 = 4 + 1.0 + -1</p><p>Use Magic Device CHA 4 = 2 + 2.0 + 0</p><p></p><p>Armor: Leather Armor Bonus: +2</p><p>Weapons: Masterwork Sling (+7/1d4/50'/20x2), Light Crossbow (+6/1d8/80'/19-20x2), 12 Darts (+8/1d4+1/20x2),</p><p>Masterwork Shortspear (+4/1d8+1/20x3 - +9/20' if thrown)</p><p></p><p>Ammunition: 50 Sling Bullets, 20 Bolts</p><p>Other: Explorer's Outfit, Mandolin (Masterwork), Rope, rations, songbook, cheese, Torch</p><p></p><p>Spells:</p><p>0 level: Dancing Lights, Ghost Sound, Detect Magic, Daze</p><p>1 level: Charm Person, Sleep</p><p></p><p>Memorized:</p><p>0 level: Detect Magic, Ghost Sound</p><p>1 level: Sleep </p><p></p><p>Elisia ran off from her home the night before she was due to marry Engelstilkin, a cheese merchant. She was the rough sort, working the Tavern of the One-tusked Boar, listening to tales of adventurers. She practised with the boys at slingwork, and became exceptionally skilled at it. She also took lessons from Madame Rena, a singer, and loved to sing great song sagas.</p><p></p><p>She has wandered around seeing adventure, working in taverns and serving in mercenary squads. Still bright eyed and innocent, much about the world still amazes her.</p></blockquote><p></p>
[QUOTE="Krug, post: 556400, member: 2141"] [b]Elisia Wildwood[/b], Halfling Bard 2, AL: NG, HP: 13 Str: 12 Dex: 18 Con: 12 Int: 14 Wis: 10 Cha: 15 Armor: 17 Initiative: +4 Fort: +2 Ref: +8 Wil: +4 Feats: Point Blank Shot, Rapid Shot SA: +1 on all saves,+1 to hit with thrown weapons,+2 morale bonus vs fear,Bardic knowledge (+4),Bardic music 2/day Skills: Appraise INT 3 = 2 + 1.0 + 0 Balance DEX 5 = 4 + 2.0 + -1 Bluff CHA 3 = 2 + 1.0 + 0 Climb STR 3 = 1 + 1.0 + 1 Concentration CON 2 = 1 + 1.0 + 0 Gather Information CHA 3 = 2 + 1.0 + 0 Hide DEX 8 = 4 + 1.0 + 3 Intuit Direction WIS 1 = 0 + 1.0 + 0 Knowledge (Arcana) INT 4 = 2 + 2.0 + 0 Knowledge (History) INT 4 = 2 + 2.0 + 0 Knowledge (Religion) INT 3 = 2 + 1.0 + 0 Listen WIS 3 = 0 + 1.0 + 2 Move Silently DEX 7 = 4 + 2.0 + 1 Perform CHA 7 = 2 + 5.0 + 0 Spellcraft INT 6 = 2 + 4.0 + 0 Swim STR -2 = 1 + 1.0 + -4 Tumble DEX 4 = 4 + 1.0 + -1 Use Magic Device CHA 4 = 2 + 2.0 + 0 Armor: Leather Armor Bonus: +2 Weapons: Masterwork Sling (+7/1d4/50'/20x2), Light Crossbow (+6/1d8/80'/19-20x2), 12 Darts (+8/1d4+1/20x2), Masterwork Shortspear (+4/1d8+1/20x3 - +9/20' if thrown) Ammunition: 50 Sling Bullets, 20 Bolts Other: Explorer's Outfit, Mandolin (Masterwork), Rope, rations, songbook, cheese, Torch Spells: 0 level: Dancing Lights, Ghost Sound, Detect Magic, Daze 1 level: Charm Person, Sleep Memorized: 0 level: Detect Magic, Ghost Sound 1 level: Sleep Elisia ran off from her home the night before she was due to marry Engelstilkin, a cheese merchant. She was the rough sort, working the Tavern of the One-tusked Boar, listening to tales of adventurers. She practised with the boys at slingwork, and became exceptionally skilled at it. She also took lessons from Madame Rena, a singer, and loved to sing great song sagas. She has wandered around seeing adventure, working in taverns and serving in mercenary squads. Still bright eyed and innocent, much about the world still amazes her. [/QUOTE]
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