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New School Thinking of Going Ol' School
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<blockquote data-quote="Kae'Yoss" data-source="post: 3658030" data-attributes="member: 4134"><p>A good DM will be able to make 3e sing. We have fast paced, dramatic combat - in fact, there's rules for disarming enemies, dripping them, putting them face first into the mud. There's spellcasters who have to cast under adverse conditions, and there's more suspense because sometimes he makes it - other times, he doesn't.</p><p></p><p></p><p></p><p>You can play 3e like that, too. But you can't play 2e without inventing more rules for it.</p><p></p><p>And I really hated the lack of opposed rolls. So the rogue had 95% on hide? That meant that he was hidden pretty much all of the time, and your character couldn't spot him even if he was called Eagle-eye.</p><p></p><p></p><p></p><p>Note: That's characters. You can't keep curious players fom knowing those things. 3e just presents a tool with which you can determine how much the character's supposed to know. I didn't remember anything like that in 2e, so again you're forced to invent your own (instead of ignoring what you don't like).</p><p></p><p>Plus, I never thought it hard to do things on the fly in 3e. Have done so many times.</p><p></p><p>But then again, I was never one for mystery gaming, where the players were on a "need to know" basis like in certain types of movies. I keep Area 51 out of my gaming sessions, at least where mechanical matters are concerned.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3658030, member: 4134"] A good DM will be able to make 3e sing. We have fast paced, dramatic combat - in fact, there's rules for disarming enemies, dripping them, putting them face first into the mud. There's spellcasters who have to cast under adverse conditions, and there's more suspense because sometimes he makes it - other times, he doesn't. You can play 3e like that, too. But you can't play 2e without inventing more rules for it. And I really hated the lack of opposed rolls. So the rogue had 95% on hide? That meant that he was hidden pretty much all of the time, and your character couldn't spot him even if he was called Eagle-eye. Note: That's characters. You can't keep curious players fom knowing those things. 3e just presents a tool with which you can determine how much the character's supposed to know. I didn't remember anything like that in 2e, so again you're forced to invent your own (instead of ignoring what you don't like). Plus, I never thought it hard to do things on the fly in 3e. Have done so many times. But then again, I was never one for mystery gaming, where the players were on a "need to know" basis like in certain types of movies. I keep Area 51 out of my gaming sessions, at least where mechanical matters are concerned. [/QUOTE]
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