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New School Thinking of Going Ol' School
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<blockquote data-quote="Philotomy Jurament" data-source="post: 3658848" data-attributes="member: 20854"><p>Not sure if you were just being flippant, here, but some of this is wrong. As you say, a round is 60 seconds. However, drawing your sword doesn't take a round, it takes a negligible amount of time in the context of the round (according to the 2E PH, you can even drop one weapon and draw another without affecting your ability to perform other tasks).</p><p></p><p>"Hitting a guy" once in 60 seconds might be technically correct, if you have on attack per round, but what this really means is "once chance to score a telling blow" rather than one actual swing, or even one actual hit. In other words, the 60 second round is full of swings, thrusts, feints, and dodges, with the combatants grimacing, sweating, and maneuvering around as they fight. So your attack roll doesn't represent a single swing, but a whole series of swings, etc for which you get one attack roll. When you roll a miss, it doesn't mean you never touched the guy in the last 60 seconds, it means that you failed to score any telling damage during that time (maybe you never touched him, or maybe you beat on his shield and armor and he parried a lot), so your enemy's capability is undiminshed. IMO, 60 seconds is still a bit long, but it's not as ridiculous as it might first appear.</p><p></p><p>Casting a spell in 2E usually doesn't take a full round (although some spells do). In the case of magic missle, you add 1 to the initiative roll if you want to determine exactly when the spell goes off, relative to other actions. One can assume the rest of the round is spent in "recovery," preparing your next spell (getting out components, etc), et cetera.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3658848, member: 20854"] Not sure if you were just being flippant, here, but some of this is wrong. As you say, a round is 60 seconds. However, drawing your sword doesn't take a round, it takes a negligible amount of time in the context of the round (according to the 2E PH, you can even drop one weapon and draw another without affecting your ability to perform other tasks). "Hitting a guy" once in 60 seconds might be technically correct, if you have on attack per round, but what this really means is "once chance to score a telling blow" rather than one actual swing, or even one actual hit. In other words, the 60 second round is full of swings, thrusts, feints, and dodges, with the combatants grimacing, sweating, and maneuvering around as they fight. So your attack roll doesn't represent a single swing, but a whole series of swings, etc for which you get one attack roll. When you roll a miss, it doesn't mean you never touched the guy in the last 60 seconds, it means that you failed to score any telling damage during that time (maybe you never touched him, or maybe you beat on his shield and armor and he parried a lot), so your enemy's capability is undiminshed. IMO, 60 seconds is still a bit long, but it's not as ridiculous as it might first appear. Casting a spell in 2E usually doesn't take a full round (although some spells do). In the case of magic missle, you add 1 to the initiative roll if you want to determine exactly when the spell goes off, relative to other actions. One can assume the rest of the round is spent in "recovery," preparing your next spell (getting out components, etc), et cetera. [/QUOTE]
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