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<blockquote data-quote="Kae'Yoss" data-source="post: 3658875" data-attributes="member: 4134"><p>Well, how much support do you need? If you have the old material, all you need is some work to Thirdeditionise the stuff.</p><p></p><p>So we have GH, FR, DL, RL, PS (manual of the planes, planar handbook, some adventures, and non-Wizards stuff). That's not that bad!</p><p></p><p>And don't discount sites like Athas.org...</p><p></p><p></p><p></p><p></p><p>That's your fault right there: You don't look at 3rd party d20 stuff. Just becuase there isn't a "D&D Logo" on it doesn't mean it isn't playable or anything. In fact, some of those settings are way better than any of the settings that were ditched before 3e was out.</p><p></p><p>Oh, and Kingdoms of Kalamar had the D&D logo.</p><p></p><p></p><p></p><p>I know. I have the L5R 3e material - very cool, strongly recommended for everyone who's willing to go beyond d20. And that's the point: While Legend of the Five rings has been around for quite some time, only under 3e/d20 was it possible to turn it into a setting that could be played with D&D rules.</p><p> </p><p> </p><p></p><p>Why not? Just because Wizards didn't do them? You can play them together with the rules from the D&D core books. That's all that counts, not whether it was made by Wizards. (Frankly, a lot of the 3rd-party stuff is way better than similar stuff Wizards made)</p><p></p><p>One of the big advantages of 3e is that Wizards isn't the only company that can make stuff. </p><p></p><p></p><p></p><p>...and the SRD, the d20 license, and many companies creating not only crunch, but also fluff. This includes new settings. </p><p></p><p>2e could be called the era of settings that TSR/Wizards abandoned because they didn't generate enough profit.</p><p></p><p></p><p></p><p>Again, 3e's openness made lots of great adventures possible. Open a thread and ask for the best modules out there. There will be some Wizards products in that list, but most of it will be taken up by Paizo, Necromancer, and others.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3658875, member: 4134"] Well, how much support do you need? If you have the old material, all you need is some work to Thirdeditionise the stuff. So we have GH, FR, DL, RL, PS (manual of the planes, planar handbook, some adventures, and non-Wizards stuff). That's not that bad! And don't discount sites like Athas.org... That's your fault right there: You don't look at 3rd party d20 stuff. Just becuase there isn't a "D&D Logo" on it doesn't mean it isn't playable or anything. In fact, some of those settings are way better than any of the settings that were ditched before 3e was out. Oh, and Kingdoms of Kalamar had the D&D logo. I know. I have the L5R 3e material - very cool, strongly recommended for everyone who's willing to go beyond d20. And that's the point: While Legend of the Five rings has been around for quite some time, only under 3e/d20 was it possible to turn it into a setting that could be played with D&D rules. Why not? Just because Wizards didn't do them? You can play them together with the rules from the D&D core books. That's all that counts, not whether it was made by Wizards. (Frankly, a lot of the 3rd-party stuff is way better than similar stuff Wizards made) One of the big advantages of 3e is that Wizards isn't the only company that can make stuff. ...and the SRD, the d20 license, and many companies creating not only crunch, but also fluff. This includes new settings. 2e could be called the era of settings that TSR/Wizards abandoned because they didn't generate enough profit. Again, 3e's openness made lots of great adventures possible. Open a thread and ask for the best modules out there. There will be some Wizards products in that list, but most of it will be taken up by Paizo, Necromancer, and others. [/QUOTE]
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