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New screenshots of character visualizer, virtual tabletop
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<blockquote data-quote="Zinovia" data-source="post: 4071488" data-attributes="member: 57373"><p>Hahahahaha...err... yeah. Mac support? Minis you don't have to pay for? Want a pony with that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think that the graphics look outdated and ugly. The women they have shown look excessively masculine. I'm an amateur 3D artist (more experience in 2D and graphic design), but I can still make better art than that on my own. What I'd like to see is for the character generator to be compatible with some of the standard 3D file formats so that you can import a 3D model. That's unlikely to happen, given the difficulty of fitting weapons and armor onto a non-standard model. Fair enough. </p><p></p><p>What the character generator seems to be for (graphically speaking) is producing a 2D image using 3D modeling. I imagine it goes something like this: You dress the character with the right items and accessories, rotate and pose them the way you want, then you can print off your portrait for the character sheet, or a 2D image with a backdrop that you select. So you don't need a machine capable of animating these figures. That takes a lot more horsepower than just rotating them and moving their limbs into different poses. It can take the time to re-render each step, without worrying about realtime lag. Have it drop to flat-shaded models while rotating or posing, then re-render when you stop fiddling with it. </p><p></p><p>The state of 3D modeling is very advanced nowadays. We should be able to get images that look much better than the ones we've seen, given that the model is just being rendered to 2D anyway. Here's a nice look at what the amateur 3D artists like myself have to work with <a href="http://www.daz3d.com/i.x/3d_models/overview/-/?" target="_blank">DAZ3D human models</a>. These models are cheap, versatile, have endless morphs available to make them look different (including things to make them look like aliens, elves, whatever). I know that purchasing 3D models for use in a company product isn't the same as me buying one for individual use, but come on! The tech is there, the work has been done. Why reinvent the (ugly) wheel? Gah. But I have a Mac, so I'll be making my *own* character portraits using my 3D rendering toys. </p><p></p><p>None of this applies by the way to the VTT. That is supposed to look like minis on a tabletop, so it's slightly different. Still kind of crude, but I'm not commenting on the modeling for that. *shrug*</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4071488, member: 57373"] Hahahahaha...err... yeah. Mac support? Minis you don't have to pay for? Want a pony with that? ;) I think that the graphics look outdated and ugly. The women they have shown look excessively masculine. I'm an amateur 3D artist (more experience in 2D and graphic design), but I can still make better art than that on my own. What I'd like to see is for the character generator to be compatible with some of the standard 3D file formats so that you can import a 3D model. That's unlikely to happen, given the difficulty of fitting weapons and armor onto a non-standard model. Fair enough. What the character generator seems to be for (graphically speaking) is producing a 2D image using 3D modeling. I imagine it goes something like this: You dress the character with the right items and accessories, rotate and pose them the way you want, then you can print off your portrait for the character sheet, or a 2D image with a backdrop that you select. So you don't need a machine capable of animating these figures. That takes a lot more horsepower than just rotating them and moving their limbs into different poses. It can take the time to re-render each step, without worrying about realtime lag. Have it drop to flat-shaded models while rotating or posing, then re-render when you stop fiddling with it. The state of 3D modeling is very advanced nowadays. We should be able to get images that look much better than the ones we've seen, given that the model is just being rendered to 2D anyway. Here's a nice look at what the amateur 3D artists like myself have to work with [url=http://www.daz3d.com/i.x/3d_models/overview/-/?]DAZ3D human models[/url]. These models are cheap, versatile, have endless morphs available to make them look different (including things to make them look like aliens, elves, whatever). I know that purchasing 3D models for use in a company product isn't the same as me buying one for individual use, but come on! The tech is there, the work has been done. Why reinvent the (ugly) wheel? Gah. But I have a Mac, so I'll be making my *own* character portraits using my 3D rendering toys. None of this applies by the way to the VTT. That is supposed to look like minis on a tabletop, so it's slightly different. Still kind of crude, but I'm not commenting on the modeling for that. *shrug* [/QUOTE]
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