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New screenshots of character visualizer, virtual tabletop
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<blockquote data-quote="fnwc" data-source="post: 4072140" data-attributes="member: 48368"><p>I think we all agree the graphics are poor; while this is not a deal breaker for me, I would prefer something that looks polished. That being said, the biggest selling point for me is how well the rule set is automatically integrated into electronic tools that will enhance/quicken my gaming experience. I've used just about all of the possible electronic RPG tools out there, Fantasy Grounds, eTools, etc. I've compiled a wishlist of things I think would really justify the subscription cost of DDI.</p><p></p><p>Things I would like to see:</p><ol> <li data-xf-list-type="ol">Character generator/sheet - This has to support all of their official rulebooks, and will work at least as good as eTools or other similar programs. Should be able to autocalculate any calculated values on the sheet, and auto-populate values that are appropriate (e.g., spells). They should also give the option to use a non-calculating/validating character sheet (for custom stuff)</li> <li data-xf-list-type="ol">Character Validator - Can validate a character sheet meeting some 'requirement' so that a DM doesn't have to thoroughly evaluate a character to see if they are 'legal' (i.e., to prevent a level 2 warrior from having a Warhammer +5)</li> <li data-xf-list-type="ol">Power/spell cards - Included in the character sheet, should auto-generate a printable page of your powers for easy reference</li> <li data-xf-list-type="ol">Automatic encounter generators for DM (should populate in to the combat tracker tool)</li> <li data-xf-list-type="ol">Combat Tracker to track initiative, hp, effects, etc. Should autopopulate values from the MM (if you own it). Figures should be tied to this as well, so you can easily add figures to the map. You should be allowed to save the Combat Tracker states so that an enterprising DM can pre-populate the tracker for various fights in a module, to save time at the table.</li> <li data-xf-list-type="ol">It would be nice to be able to see the various combat effects on the map per unit; this could be represented by small graphics hovering above the figure. An example might be a green droplet indicating a unit is poisoned, a cloud with 'zzzz' indicating a unit is unconscious/sleeping.</li> <li data-xf-list-type="ol">Easy access to all of your hardback books; all content should be indexed and searchable. There should be an easy way to 'reference' this material, perhaps by dragging the header of a body of text into the chat window, so you can share it with all of the other players, or the DM, in case a rules question comes up. This would also come in handy while building a character, especially if you can search for something like <em>All Feats that contain the words 'attack of opportunity'</em>.</li> <li data-xf-list-type="ol">All of the subsystems should integrate well with each other. For example, opening the Combat Tracker and dragging the 'figure' icon onto the map could allow you to automatically grab the needed figure from your virtual collection. This would save the time of having to search through your miniatures to add it. I'd like to be able to drag a monster heading from the MM into the Combat Tracker and have it populate the appropriate values.</li> <li data-xf-list-type="ol">A party treasure sheet that shows different information for the PCs and for the DM. PCs would be able to see things like 'long sword' and 'amber gem'. The DM would see the same items as a long sword +1 and 50 gp amber gem. It would be nice to toggle whether or not the PCs had detected a magical aura on the item -- things like that. It would be even nicer if the sheet could be tied to the PCs character inventories easily.</li> <li data-xf-list-type="ol">Some of the examples of integration mentioned above really fall into a thing that might be called 'context sensitive dragging'. Dragging the entry of a <em>long sword +2, Defender </em> from the PHB to a character sheet would equip that character with that weapon and add it to their inventory. Doing the same thing onto a Combat Tracker entry would equip the appropriate monster with it, or add it to its treasure (depending on where it's dropped). Dragging and dropping it into the chat window would give the text entry from the PHB in OOC chat. Dragging and dropping it onto the map would put a sword figure on the ground representing it.</li> <li data-xf-list-type="ol">The ability to save the state of the entire adventure, from the placement of the figures on the map, to the Combat Tracker, etc.</li> </ol><p></p><p>There are plenty of other things I can't think of right now, but implementing stuff like this would be a big selling point (for me).</p></blockquote><p></p>
[QUOTE="fnwc, post: 4072140, member: 48368"] I think we all agree the graphics are poor; while this is not a deal breaker for me, I would prefer something that looks polished. That being said, the biggest selling point for me is how well the rule set is automatically integrated into electronic tools that will enhance/quicken my gaming experience. I've used just about all of the possible electronic RPG tools out there, Fantasy Grounds, eTools, etc. I've compiled a wishlist of things I think would really justify the subscription cost of DDI. Things I would like to see: [list=1] [*]Character generator/sheet - This has to support all of their official rulebooks, and will work at least as good as eTools or other similar programs. Should be able to autocalculate any calculated values on the sheet, and auto-populate values that are appropriate (e.g., spells). They should also give the option to use a non-calculating/validating character sheet (for custom stuff) [*]Character Validator - Can validate a character sheet meeting some 'requirement' so that a DM doesn't have to thoroughly evaluate a character to see if they are 'legal' (i.e., to prevent a level 2 warrior from having a Warhammer +5) [*]Power/spell cards - Included in the character sheet, should auto-generate a printable page of your powers for easy reference [*]Automatic encounter generators for DM (should populate in to the combat tracker tool) [*]Combat Tracker to track initiative, hp, effects, etc. Should autopopulate values from the MM (if you own it). Figures should be tied to this as well, so you can easily add figures to the map. You should be allowed to save the Combat Tracker states so that an enterprising DM can pre-populate the tracker for various fights in a module, to save time at the table. [*]It would be nice to be able to see the various combat effects on the map per unit; this could be represented by small graphics hovering above the figure. An example might be a green droplet indicating a unit is poisoned, a cloud with 'zzzz' indicating a unit is unconscious/sleeping. [*]Easy access to all of your hardback books; all content should be indexed and searchable. There should be an easy way to 'reference' this material, perhaps by dragging the header of a body of text into the chat window, so you can share it with all of the other players, or the DM, in case a rules question comes up. This would also come in handy while building a character, especially if you can search for something like [I]All Feats that contain the words 'attack of opportunity'[/I]. [*]All of the subsystems should integrate well with each other. For example, opening the Combat Tracker and dragging the 'figure' icon onto the map could allow you to automatically grab the needed figure from your virtual collection. This would save the time of having to search through your miniatures to add it. I'd like to be able to drag a monster heading from the MM into the Combat Tracker and have it populate the appropriate values. [*]A party treasure sheet that shows different information for the PCs and for the DM. PCs would be able to see things like 'long sword' and 'amber gem'. The DM would see the same items as a long sword +1 and 50 gp amber gem. It would be nice to toggle whether or not the PCs had detected a magical aura on the item -- things like that. It would be even nicer if the sheet could be tied to the PCs character inventories easily. [*]Some of the examples of integration mentioned above really fall into a thing that might be called 'context sensitive dragging'. Dragging the entry of a [I]long sword +2, Defender [/I] from the PHB to a character sheet would equip that character with that weapon and add it to their inventory. Doing the same thing onto a Combat Tracker entry would equip the appropriate monster with it, or add it to its treasure (depending on where it's dropped). Dragging and dropping it into the chat window would give the text entry from the PHB in OOC chat. Dragging and dropping it onto the map would put a sword figure on the ground representing it. [*]The ability to save the state of the entire adventure, from the placement of the figures on the map, to the Combat Tracker, etc. [/list] There are plenty of other things I can't think of right now, but implementing stuff like this would be a big selling point (for me). [/QUOTE]
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