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<blockquote data-quote="Jeff Carlsen" data-source="post: 6632194" data-attributes="member: 61749"><p>Here are the general adventure notes. Most of the actual work came from reading books and thinking about what I wanted. The notes just list the major locations or events, with a few guiding notes. For the most part, each numbered section represents a session, but only because I only tend to have time for one thing per session.</p><p></p><p>Here are my notes [brackets indicate commentary added for this post]</p><p><span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'">Shadowfell Adventure</span></p><p><span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'">1. Burning Forest </span></p><p><span style="font-family: 'Lucida Console'">- Beat the crap out of the PCs. I want them to feel like they're in constant danger.</span></p><p><span style="font-family: 'Lucida Console'">- Den of Hunters, Neverwinter Campaign Setting p.211 (Shadowhounds).</span></p><p><span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'">2. Evernight </span></p><p><span style="font-family: 'Lucida Console'">- They need to stop and rest. </span></p><p><span style="font-family: 'Lucida Console'">- They also need to locate a way back. </span></p><p><span style="font-family: 'Lucida Console'">- An abberation that feeds on fear finds them here.</span></p><p><span style="font-family: 'Lucida Console'">- Needs something more.</span></p><p><span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'">Aside: People here know that there is a world where a ball of flame burns the sky for half the day. Some creatures can travel there so long as they remain hidden from the sky sentinal. [I ended up calling this the Scorched World]</span></p><p><span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'">3. Trip to shadow-Phandalin</span></p><p><span style="font-family: 'Lucida Console'">- The players know they are being hunted.</span></p><p><span style="font-family: 'Lucida Console'">- Endless Alleys [from the Neverwinter Campaign Setting]</span></p><p><span style="font-family: 'Lucida Console'">- Suicide cliff (cave opens into material plane, but the only way out is in the face of a cliff too trecherous to clib. Belongings and suicide notes are left behind)</span></p><p><span style="font-family: 'Lucida Console'">- The sense of being hunted. (could be a dracolich) [The previous adventure was to stop the raising of a dracolich, which blew up in their face and trapped them in the Shadowfell.]</span></p><p><span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'">4. Shadow-Phandalin</span></p><p><span style="font-family: 'Lucida Console'">- A fortified town that is centuries old.</span></p><p><span style="font-family: 'Lucida Console'">- A safe haven with friends and food.</span></p><p><span style="font-family: 'Lucida Console'">- People eager to hear tales of the savage world.</span></p><p><span style="font-family: 'Lucida Console'">- The PCs literal colorfulness gives them away as outsiders.</span></p><p><span style="font-family: 'Lucida Console'">- They recieve directions to a a known portal, but the hunter alters their memories. [The hunter ends up with many names throughout my notes. I haven't settled on one.]</span></p><p><span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'">5. The Hunter's Den</span></p><p><span style="font-family: 'Lucida Console'">- Here is where they discover that they weren't being stalked. They were being led.</span></p><p><span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'">6. The Portal</span></p><p><span style="font-family: 'Lucida Console'">- Where the underground lake at Wave Echo Cave sits in the Material Plane, a massive crater lake with a portal in the center is here.</span></p><p><span style="font-family: 'Lucida Console'">- Protected by a shadow dragon (formally a copper dragon, glad for some company)</span></p><p><span style="font-family: 'Lucida Console'">- The shallow lake is littered with metal objects from the dragon's hoard. It sparkles under light</span></p><p><span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'"></span></p><p><span style="font-family: 'Lucida Console'">ENCOUNTER IDEAS</span></p><p><span style="font-family: 'Lucida Console'">Shadow Hounds</span></p><p><span style="font-family: 'Lucida Console'">Skeletal Wolves</span></p><p><span style="font-family: 'Lucida Console'">Phantasmal Slayer (Heroes of Horror, p.152)</span></p><p><span style="font-family: 'Lucida Console'">Bullete</span></p><p><span style="font-family: 'Lucida Console'">Cloaker</span></p><p><span style="font-family: 'Lucida Console'">Darkmantles</span></p><p><span style="font-family: 'Lucida Console'">Ghosts</span></p><p><span style="font-family: 'Lucida Console'">Ghouls/Ghasts</span></p><p><span style="font-family: 'Lucida Console'">Gorgon</span></p><p><span style="font-family: 'Lucida Console'">Mind Flayer</span></p><p><span style="font-family: 'Lucida Console'">Bond Naga</span></p><p><span style="font-family: 'Lucida Console'">Roper</span></p><p><span style="font-family: 'Lucida Console'">Wight</span></p><p><span style="font-family: 'Lucida Console'">Wraith</span></p><p><span style="font-family: 'Lucida Console'">Beholder Zombie</span></p><p><span style="font-family: 'Lucida Console'">Will-o-wisp</span></p><p><span style="font-family: 'Lucida Console'">Bargest (Pathfinder Bestiary)</span></p><p><span style="font-family: 'Lucida Console'">Bodek (Pathfinder Bestiary 2)</span></p><p><span style="font-family: 'Lucida Console'">Dhampir (Pathfinder Bestiary 2)</span></p><p><span style="font-family: 'Lucida Console'">Gray Render (Pathfinder Bestiary 2)</span></p><p><span style="font-family: 'Lucida Console'">Nightshades (Pathfinder Bestiary 2)</span></p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6632194, member: 61749"] Here are the general adventure notes. Most of the actual work came from reading books and thinking about what I wanted. The notes just list the major locations or events, with a few guiding notes. For the most part, each numbered section represents a session, but only because I only tend to have time for one thing per session. Here are my notes [brackets indicate commentary added for this post] [FONT=Lucida Console] Shadowfell Adventure 1. Burning Forest - Beat the crap out of the PCs. I want them to feel like they're in constant danger. - Den of Hunters, Neverwinter Campaign Setting p.211 (Shadowhounds). 2. Evernight - They need to stop and rest. - They also need to locate a way back. - An abberation that feeds on fear finds them here. - Needs something more. Aside: People here know that there is a world where a ball of flame burns the sky for half the day. Some creatures can travel there so long as they remain hidden from the sky sentinal. [I ended up calling this the Scorched World] 3. Trip to shadow-Phandalin - The players know they are being hunted. - Endless Alleys [from the Neverwinter Campaign Setting] - Suicide cliff (cave opens into material plane, but the only way out is in the face of a cliff too trecherous to clib. Belongings and suicide notes are left behind) - The sense of being hunted. (could be a dracolich) [The previous adventure was to stop the raising of a dracolich, which blew up in their face and trapped them in the Shadowfell.] 4. Shadow-Phandalin - A fortified town that is centuries old. - A safe haven with friends and food. - People eager to hear tales of the savage world. - The PCs literal colorfulness gives them away as outsiders. - They recieve directions to a a known portal, but the hunter alters their memories. [The hunter ends up with many names throughout my notes. I haven't settled on one.] 5. The Hunter's Den - Here is where they discover that they weren't being stalked. They were being led. 6. The Portal - Where the underground lake at Wave Echo Cave sits in the Material Plane, a massive crater lake with a portal in the center is here. - Protected by a shadow dragon (formally a copper dragon, glad for some company) - The shallow lake is littered with metal objects from the dragon's hoard. It sparkles under light ENCOUNTER IDEAS Shadow Hounds Skeletal Wolves Phantasmal Slayer (Heroes of Horror, p.152) Bullete Cloaker Darkmantles Ghosts Ghouls/Ghasts Gorgon Mind Flayer Bond Naga Roper Wight Wraith Beholder Zombie Will-o-wisp Bargest (Pathfinder Bestiary) Bodek (Pathfinder Bestiary 2) Dhampir (Pathfinder Bestiary 2) Gray Render (Pathfinder Bestiary 2) Nightshades (Pathfinder Bestiary 2)[/FONT] [/QUOTE]
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