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New set of Cleric Feats (Comments?)
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<blockquote data-quote="Judas" data-source="post: 211441" data-attributes="member: 3917"><p>I didn't want to hijack someone else's thread, so I'll repost them here:</p><p></p><p><strong>Healing Touch [Special]</strong></p><p><em>©2002, Chris Mungai</em></p><p><strong>Only classes that can cast divine spells can take this feat.</strong></p><p><u>Prerequisite:</u> Can only be taken during character creation, must be able to cast 1st lvl divine spells.</p><p><u>Benefit:</u> All touch based healing spells/abilities use the next greater die, i.e. d6 becomes d8, d8 becomes d10, etc. If the touch based healing spell/ability has no die component, then the healing spell/ability does +1 additional point (per level if applicable). </p><p><u>Special:</u> This ability comes from direct skin contact. The increase in healing does not work if the casters hands are covered, or if the target is not touched on the skin. This feat can only be taken once.</p><p></p><p><strong>Blessed Touch [Special]</strong></p><p><em>©2002, Chris Mungai</em></p><p><strong>Only classes that can cast divine spells can take this feat.</strong></p><p><u>Prerequisite:</u> Healing Touch, cast 3rd lvl divine spells.</p><p><u>Benefit:</u> Target touched falls under the effect of a Bless, a Cure Disease, and Neutralize Poison spells (Saving throws where applicable). </p><p><u>Special:</u> Once per target per month (max # of touches per day = level of divine spellcaster). This ability follows all the restrictions its prerequisite has.</p><p></p><p><strong>Withering Touch [Special]</strong></p><p><em>©2002, Chris Mungai</em></p><p><strong>Only classes that can cast divine spells can take this feat.</strong></p><p><u>Prerequisite:</u> Can only be taken during character creation, must be able to cast 1st lvl divine spells.</p><p><u>Benefit:</u> All touch based wounding spells/abilities use the next greater die, i.e. d6 becomes d8, d8 becomes d10, etc. If the touch based wounding spell/ability has no die component, then the wounding spell/ability does +1 additional point (per level if applicable).</p><p><u>Special:</u> This ability comes from direct skin contact. The increase in wounding does not work if the casters hands are covered, or if the target is not touched on the skin. This feat can only be taken once.</p><p></p><p><strong>Cursed Touch [Special]</strong></p><p><em>©2002, Chris Mungai</em></p><p><strong>Only classes that can cast divine spells can take this feat.</strong></p><p><u>Prerequisite:</u> Withering Touch, cast 3rd lvl divine spells.</p><p><u>Benefit:</u>Target touched falls under the effect of a Bane and Cause Disease spell, and the effects of being Poisoned (Saving throws where applicable).</p><p><u>Special:</u> Once per target per month (max # of touches per day = level of divine spellcaster). This ability follows all the restrictions its prerequisite has. </p><p></p><p>I still have to determine the poison type for cursed touch, but it will most likely be a decently weak one. (Meaning "no save or die" types) What do you guys think? Too powerful/unbalanced?</p></blockquote><p></p>
[QUOTE="Judas, post: 211441, member: 3917"] I didn't want to hijack someone else's thread, so I'll repost them here: [b]Healing Touch [Special][/b] [i]©2002, Chris Mungai[/i] [b]Only classes that can cast divine spells can take this feat.[/b] [u]Prerequisite:[/u] Can only be taken during character creation, must be able to cast 1st lvl divine spells. [u]Benefit:[/u] All touch based healing spells/abilities use the next greater die, i.e. d6 becomes d8, d8 becomes d10, etc. If the touch based healing spell/ability has no die component, then the healing spell/ability does +1 additional point (per level if applicable). [u]Special:[/u] This ability comes from direct skin contact. The increase in healing does not work if the casters hands are covered, or if the target is not touched on the skin. This feat can only be taken once. [b]Blessed Touch [Special][/b] [i]©2002, Chris Mungai[/i] [b]Only classes that can cast divine spells can take this feat.[/b] [u]Prerequisite:[/u] Healing Touch, cast 3rd lvl divine spells. [u]Benefit:[/u] Target touched falls under the effect of a Bless, a Cure Disease, and Neutralize Poison spells (Saving throws where applicable). [u]Special:[/u] Once per target per month (max # of touches per day = level of divine spellcaster). This ability follows all the restrictions its prerequisite has. [b]Withering Touch [Special][/b] [i]©2002, Chris Mungai[/i] [b]Only classes that can cast divine spells can take this feat.[/b] [u]Prerequisite:[/u] Can only be taken during character creation, must be able to cast 1st lvl divine spells. [u]Benefit:[/u] All touch based wounding spells/abilities use the next greater die, i.e. d6 becomes d8, d8 becomes d10, etc. If the touch based wounding spell/ability has no die component, then the wounding spell/ability does +1 additional point (per level if applicable). [u]Special:[/u] This ability comes from direct skin contact. The increase in wounding does not work if the casters hands are covered, or if the target is not touched on the skin. This feat can only be taken once. [b]Cursed Touch [Special][/b] [i]©2002, Chris Mungai[/i] [b]Only classes that can cast divine spells can take this feat.[/b] [u]Prerequisite:[/u] Withering Touch, cast 3rd lvl divine spells. [u]Benefit:[/u]Target touched falls under the effect of a Bane and Cause Disease spell, and the effects of being Poisoned (Saving throws where applicable). [u]Special:[/u] Once per target per month (max # of touches per day = level of divine spellcaster). This ability follows all the restrictions its prerequisite has. I still have to determine the poison type for cursed touch, but it will most likely be a decently weak one. (Meaning "no save or die" types) What do you guys think? Too powerful/unbalanced? [/QUOTE]
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