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New Setting Idea : Return of the Dragon Lords
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<blockquote data-quote="wlmartin" data-source="post: 6501427" data-attributes="member: 6679380"><p><strong>I was thinking about the history... How about this?</strong></p><p></p><p></p><ul> <li data-xf-list-type="ul"> Dragons rule for a long time, through the ancient age </li> <li data-xf-list-type="ul">Dragons have incorporated Kobolds, Draco and as their subordinates </li> <li data-xf-list-type="ul">Their exists a serpentoid empire (with Lizardmen soldiers) that exists on the borders of metallic dragon lands </li> <li data-xf-list-type="ul">Their exists a seperate nation of Wyvengar that are neutral in the matters of the Dragons and do not get involved. </li> <li data-xf-list-type="ul">The metallic and chromatic Dragons form two sides and war amongst each other </li> <li data-xf-list-type="ul"> As the Dragons get older (1000s of years likely), their numbers dwindle until only a handful of Elder Wyrms remain </li> <li data-xf-list-type="ul">The Dragons are sick of the fighting, nothing is ever solved and they agree a truce where no dragon or dragon blood should harm another (which includes Draco, Wyverngar and Kobolds) </li> <li data-xf-list-type="ul">With the decree made, they decide to leave the mortal realm and allow the younger races they leave behind to make their own way - and over a few hundred years or so, become gods (but this will not happen immediately) </li> <li data-xf-list-type="ul">Seeing this change, the Serpentoid empire (soldiered by lizardmen) strike against the Draco. This surprise assault takes the Draco by surprise and seeing as they border the Metallic Draco lands, they are overrun in no time. The Draco are pushed back and some Draco metallics make it as refugees into chromatic territory and join forces with whatever is remaining of kobolds against the Serpentoid empire. </li> <li data-xf-list-type="ul">During this conflict, the Wyvengar agree to remain neutral and do not want to get involved in the conflict and not to risk bringing them in on the Draco side, the Serpentoid Empire agrees to this neutrality and considering that the Wyvengar have their homes in high mountains, there is little value in their land or tactical advantage in attacking them. </li> <li data-xf-list-type="ul">The Serpentoid push eventually loses steam as the Draco are pushed into the mountains, a place easy for them to defend but near to impossible for the serpents to attack since they don't fly. </li> <li data-xf-list-type="ul">A truce leads to a treaty and the the truce involves the Draco keeping some of their land whilst the Serpents pickup the remainder. What was once the metallic Draco lands now belong to the serpentoid empire with around 1/2 of the former chromatic empire as well, leaving the rest to the Draco. </li> <li data-xf-list-type="ul">A good number of metallic Draco are caught on the serpent side (along with some Kobolds too) and become slaves for the serpents. Their wings are removed from Draco (to avoid them escaping). </li> <li data-xf-list-type="ul">Over much time (say around a hundred years), slavery evolves into a lower class (for Draco and Kobolds) and the Draco lose their wings naturally, after generations of having them cut out at birth. Also, their stature shrinks too so they are not as tall as other Draco. They retain their metallic colouring though. </li> </ul><p></p><ul> <li data-xf-list-type="ul">These Draco become dragon kin, and since only metallic dragons were taken prisoner, there are no chromatic dragon kin in the realm. </li> <li data-xf-list-type="ul">Over time the ancient dragons re-emerge as gods, worshiped by Kobolds, Draco, Dragonkind, Wyvengar (except the Lizards/Serpents who have a single god they pray to) </li> <li data-xf-list-type="ul">The Draco live a reclusive life, their mountains protect them from further harm </li> <li data-xf-list-type="ul">Kobolds be kobolds and no matter where they live, they align themselves to whoever can help them and plod along </li> <li data-xf-list-type="ul">The serpentoids continue to be the ruling class in the empire with the lizardmen forming their military as in the war </li> <li data-xf-list-type="ul">Over much longer time, the dragonkin form a rebellion and overthrow the serpents and a civil war pushes the serpents back and new lines are drawn in the map. </li> <li data-xf-list-type="ul">We then fast forward many many generations.... </li> <li data-xf-list-type="ul">The dominant race in the realm are the Dragonkin, mainly due to their open and diplomatic approach to relations. They create a culture that is a melting pot and welcoming trade and relations with other nations, they grow in power. </li> <li data-xf-list-type="ul">The serpentoid empire falls over time, splitting the sepentoids into different sub-cultures. Some who keep to the old ways, some who welcome peace and trade with the dragonkin and some who live alongside them. These changes result in various serpentoid nations springing up to compete for the territory of the former empire </li> <li data-xf-list-type="ul">The lizardmen align pretty much to the serpentoids, where they go the lizardmen go but some do go off on their own. </li> <li data-xf-list-type="ul">The Draco still have their idealogical differences but keep to the decree laid down by the last Dragons. This results in them splitting up within their own lands but doing so without harming each other, however from outside they are considered one and the same... since relations with the Draco are aloof (ie, they are all the same from the outside since no-one is close enough to them) </li> <li data-xf-list-type="ul">Kobolds be kobolds, no matter if they align to serpents, lizards, draco, wyvengar or dragonkin... they get around and are malleable enough to live in any of these lands without complaint. </li> <li data-xf-list-type="ul">Wyvengar remain neutral and this becomes a big part of who they are. They still interact with all nations but are effectivly seen as the "Switzerland" of the realm. Their stoic nature results in them being seen as quite religious (which they often can be) and unlike the Draco, they don't limit themselves from contact with the outside however no-one really ever goes into their territory (its a very one way system perhaps) </li> </ul><p></p><p></p><p></p><p>Still needs much more fleshing out but I think this a logical series of historical events that give each race some roots and individual stake in history, creates the melting pot environment that works well for D&D and still gives the players some tone on people that are dangerous (evil Draco, serpents or lizards)</p><p></p><p>Any suggestions or thoughts?</p></blockquote><p></p>
[QUOTE="wlmartin, post: 6501427, member: 6679380"] [B]I was thinking about the history... How about this?[/B] [LIST] [*] Dragons rule for a long time, through the ancient age [*]Dragons have incorporated Kobolds, Draco and as their subordinates [*]Their exists a serpentoid empire (with Lizardmen soldiers) that exists on the borders of metallic dragon lands [*]Their exists a seperate nation of Wyvengar that are neutral in the matters of the Dragons and do not get involved. [*]The metallic and chromatic Dragons form two sides and war amongst each other [*] As the Dragons get older (1000s of years likely), their numbers dwindle until only a handful of Elder Wyrms remain [*]The Dragons are sick of the fighting, nothing is ever solved and they agree a truce where no dragon or dragon blood should harm another (which includes Draco, Wyverngar and Kobolds) [*]With the decree made, they decide to leave the mortal realm and allow the younger races they leave behind to make their own way - and over a few hundred years or so, become gods (but this will not happen immediately) [*]Seeing this change, the Serpentoid empire (soldiered by lizardmen) strike against the Draco. This surprise assault takes the Draco by surprise and seeing as they border the Metallic Draco lands, they are overrun in no time. The Draco are pushed back and some Draco metallics make it as refugees into chromatic territory and join forces with whatever is remaining of kobolds against the Serpentoid empire. [*]During this conflict, the Wyvengar agree to remain neutral and do not want to get involved in the conflict and not to risk bringing them in on the Draco side, the Serpentoid Empire agrees to this neutrality and considering that the Wyvengar have their homes in high mountains, there is little value in their land or tactical advantage in attacking them. [*]The Serpentoid push eventually loses steam as the Draco are pushed into the mountains, a place easy for them to defend but near to impossible for the serpents to attack since they don't fly. [*]A truce leads to a treaty and the the truce involves the Draco keeping some of their land whilst the Serpents pickup the remainder. What was once the metallic Draco lands now belong to the serpentoid empire with around 1/2 of the former chromatic empire as well, leaving the rest to the Draco. [*]A good number of metallic Draco are caught on the serpent side (along with some Kobolds too) and become slaves for the serpents. Their wings are removed from Draco (to avoid them escaping). [*]Over much time (say around a hundred years), slavery evolves into a lower class (for Draco and Kobolds) and the Draco lose their wings naturally, after generations of having them cut out at birth. Also, their stature shrinks too so they are not as tall as other Draco. They retain their metallic colouring though. [/LIST] [LIST] [*]These Draco become dragon kin, and since only metallic dragons were taken prisoner, there are no chromatic dragon kin in the realm. [*]Over time the ancient dragons re-emerge as gods, worshiped by Kobolds, Draco, Dragonkind, Wyvengar (except the Lizards/Serpents who have a single god they pray to) [*]The Draco live a reclusive life, their mountains protect them from further harm [*]Kobolds be kobolds and no matter where they live, they align themselves to whoever can help them and plod along [*]The serpentoids continue to be the ruling class in the empire with the lizardmen forming their military as in the war [*]Over much longer time, the dragonkin form a rebellion and overthrow the serpents and a civil war pushes the serpents back and new lines are drawn in the map. [*]We then fast forward many many generations.... [*]The dominant race in the realm are the Dragonkin, mainly due to their open and diplomatic approach to relations. They create a culture that is a melting pot and welcoming trade and relations with other nations, they grow in power. [*]The serpentoid empire falls over time, splitting the sepentoids into different sub-cultures. Some who keep to the old ways, some who welcome peace and trade with the dragonkin and some who live alongside them. These changes result in various serpentoid nations springing up to compete for the territory of the former empire [*]The lizardmen align pretty much to the serpentoids, where they go the lizardmen go but some do go off on their own. [*]The Draco still have their idealogical differences but keep to the decree laid down by the last Dragons. This results in them splitting up within their own lands but doing so without harming each other, however from outside they are considered one and the same... since relations with the Draco are aloof (ie, they are all the same from the outside since no-one is close enough to them) [*]Kobolds be kobolds, no matter if they align to serpents, lizards, draco, wyvengar or dragonkin... they get around and are malleable enough to live in any of these lands without complaint. [*]Wyvengar remain neutral and this becomes a big part of who they are. They still interact with all nations but are effectivly seen as the "Switzerland" of the realm. Their stoic nature results in them being seen as quite religious (which they often can be) and unlike the Draco, they don't limit themselves from contact with the outside however no-one really ever goes into their territory (its a very one way system perhaps) [/LIST] Still needs much more fleshing out but I think this a logical series of historical events that give each race some roots and individual stake in history, creates the melting pot environment that works well for D&D and still gives the players some tone on people that are dangerous (evil Draco, serpents or lizards) Any suggestions or thoughts? [/QUOTE]
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