Manbearcat
Legend
Hello all. I'm entering uncharted territory and I was wondering if those more versed could provide some input. I'm running a short game (probably 3 sessions) to teach a few pre-adolescent boys about our lovely hobby and to tutor one of them on the techniques and skill-set (and various philosophies) inherent to sound GMing. I have a gameplan and I've pared down the systems to 13th Age and Dungeon World (hence the poll).
I never actually played and was self-taught when it comes to GMing so I feel a bit awkward going at this with boys that were of my age group when I started. It was all a very organic process when I tackled GMing with just some books and no tutelage so trying to make it a more formalized teaching experience seems a bit daunting. However, I think I have some grip on how to go about teaching little folk how to GM. Nonetheless, some input would be greatly appreciated:
1 - If you have an opinion on which of these two systems for this age group, I would appreciate your vote and expanding on that.
2 - Thoughts on current, culturally relevant source material/tropes that are transparent, fun, and non-complex for boys of this age to grasp, engage with, and riff off of.
3 - Thoughts on GM-teaching techniques for a child of this age. I know that information saturation is bad. I know KISS. I'm looking for specifics here with respect to presentation and techniques for children of this age to best understand and assimilate GM tradecraft.
Thanks very much in advance.
I never actually played and was self-taught when it comes to GMing so I feel a bit awkward going at this with boys that were of my age group when I started. It was all a very organic process when I tackled GMing with just some books and no tutelage so trying to make it a more formalized teaching experience seems a bit daunting. However, I think I have some grip on how to go about teaching little folk how to GM. Nonetheless, some input would be greatly appreciated:
1 - If you have an opinion on which of these two systems for this age group, I would appreciate your vote and expanding on that.
2 - Thoughts on current, culturally relevant source material/tropes that are transparent, fun, and non-complex for boys of this age to grasp, engage with, and riff off of.
3 - Thoughts on GM-teaching techniques for a child of this age. I know that information saturation is bad. I know KISS. I'm looking for specifics here with respect to presentation and techniques for children of this age to best understand and assimilate GM tradecraft.
Thanks very much in advance.