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General Tabletop Discussion
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New Short Rest Caster Chassis (Spell Points)
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<blockquote data-quote="Azaar" data-source="post: 8267414" data-attributes="member: 1988"><p>Not run a game, but I did play a Celestial Warlock (mostly because it was my compromise to give the party some healing capability above and beyond potions and the current mechanics) in the one campaign I've been able to play -- other party members were a gnome rogue (assassin), elf wizard (divination), human wizard (conjurer), dwarf fighter (battlemaster), and by the end also a human barbarian (don't remember his subclass path choice). Healing was a pain at first, but that was because I kept forgetting that my warlock spell slots recovered on a short rest. Even so, I was able to push out plenty of healing, particularly once I started remembering short rests -- and it made things all the better that I was playing a drow elf and so my long rests were only 4 hours.</p><p></p><p>I actually felt bad for the dwarf fighter player, though, who multi-classed into cleric for at least 3 levels (maybe 5, can't remember) levels to give us more healing, though -- he wound up wasting the level-ups when he could have gotten better still as a fighter, and I was out-healing him between three 5th-level cure wounds on a short rest, plus my Healing Light pool on top of that. I've have been far better if spirit shroud had been a thing a year and a half or so ago (and actually used Radiant Soul instead of effectively ignoring it like I did because it never came up), and if I'd done chain- or tome-lock instead of blade pact, but it is what it is. It was still a pretty fun experience, all the same.</p></blockquote><p></p>
[QUOTE="Azaar, post: 8267414, member: 1988"] Not run a game, but I did play a Celestial Warlock (mostly because it was my compromise to give the party some healing capability above and beyond potions and the current mechanics) in the one campaign I've been able to play -- other party members were a gnome rogue (assassin), elf wizard (divination), human wizard (conjurer), dwarf fighter (battlemaster), and by the end also a human barbarian (don't remember his subclass path choice). Healing was a pain at first, but that was because I kept forgetting that my warlock spell slots recovered on a short rest. Even so, I was able to push out plenty of healing, particularly once I started remembering short rests -- and it made things all the better that I was playing a drow elf and so my long rests were only 4 hours. I actually felt bad for the dwarf fighter player, though, who multi-classed into cleric for at least 3 levels (maybe 5, can't remember) levels to give us more healing, though -- he wound up wasting the level-ups when he could have gotten better still as a fighter, and I was out-healing him between three 5th-level cure wounds on a short rest, plus my Healing Light pool on top of that. I've have been far better if spirit shroud had been a thing a year and a half or so ago (and actually used Radiant Soul instead of effectively ignoring it like I did because it never came up), and if I'd done chain- or tome-lock instead of blade pact, but it is what it is. It was still a pretty fun experience, all the same. [/QUOTE]
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