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New short-run adventure, need help
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<blockquote data-quote="Gilladian" data-source="post: 6864621" data-attributes="member: 2093"><p>I would start with animal skeletons and zombies, then move to humanoid ones. But 3-4 levels of generic undead seems fairly boring. I'd bump your pcs to 2nd level quite quickly, after maybe 3-5 fights, and start introducing more interesting critters. Maybe vermin or oozes could also inhabit your catacombs. And make sure you add features like tight passages, high ledges, crumbling or jagged rock areas, etc to spice things up. And why omit weapons? If the pcs are not going to get a chance to restock, then upgrading via treasure will be important. 3e relies a lot on PCs being properly geared-up, even at low levels.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6864621, member: 2093"] I would start with animal skeletons and zombies, then move to humanoid ones. But 3-4 levels of generic undead seems fairly boring. I'd bump your pcs to 2nd level quite quickly, after maybe 3-5 fights, and start introducing more interesting critters. Maybe vermin or oozes could also inhabit your catacombs. And make sure you add features like tight passages, high ledges, crumbling or jagged rock areas, etc to spice things up. And why omit weapons? If the pcs are not going to get a chance to restock, then upgrading via treasure will be important. 3e relies a lot on PCs being properly geared-up, even at low levels. [/QUOTE]
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New short-run adventure, need help
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