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New short-run adventure, need help
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<blockquote data-quote="Soultpp" data-source="post: 6864828" data-attributes="member: 6822710"><p>I had thought about animals initially and may give them the initial 'wave of rats' or something, but these are burial catacombs, people do not usually use them for animals. If it were on the surface in/near a graveyard then maybe there could be a small pet cemetery attached. There may be a few other things about, but most critters, even monsters, of appropriate level tend to have an aversion to undeath. Still I can try a little spice now and then. Tight passages will work as it will probably largely be tunnels, but I don't think high ledges are likely ever incorporated in catacombs used for burial. As for restock en route, there will be a little of that, but since I don't incorporate rules for breaking of weapons, the only things they need keep stock of are ammo and, if I decide to really punish them, food/water. Its just that most people, other than a famous warrior or noble, are not usually buried with much more than a funeral shroud. There will be a few warriors still using weapons, notably one or two with maces or other bludgeoning things since they may not think of DR when character building. Still I won't through away any suggestions out of hand so everything you suggest will be considered.</p><p></p><p></p><p></p><p>Basically, they seem to operate under the belief that the rules get in the way of the game. At times I don't disagree with them, but I do feel one should know a system well, and that familiarity with the system can allow the game to flow much faster/better regardless of which system. I'm working on them though, and they're still fun to hang/play with or I would not bother. I think a lot of their attitude is just that I can absorb a system so fast that they just rely on me to keep the rules straight.</p></blockquote><p></p>
[QUOTE="Soultpp, post: 6864828, member: 6822710"] I had thought about animals initially and may give them the initial 'wave of rats' or something, but these are burial catacombs, people do not usually use them for animals. If it were on the surface in/near a graveyard then maybe there could be a small pet cemetery attached. There may be a few other things about, but most critters, even monsters, of appropriate level tend to have an aversion to undeath. Still I can try a little spice now and then. Tight passages will work as it will probably largely be tunnels, but I don't think high ledges are likely ever incorporated in catacombs used for burial. As for restock en route, there will be a little of that, but since I don't incorporate rules for breaking of weapons, the only things they need keep stock of are ammo and, if I decide to really punish them, food/water. Its just that most people, other than a famous warrior or noble, are not usually buried with much more than a funeral shroud. There will be a few warriors still using weapons, notably one or two with maces or other bludgeoning things since they may not think of DR when character building. Still I won't through away any suggestions out of hand so everything you suggest will be considered. Basically, they seem to operate under the belief that the rules get in the way of the game. At times I don't disagree with them, but I do feel one should know a system well, and that familiarity with the system can allow the game to flow much faster/better regardless of which system. I'm working on them though, and they're still fun to hang/play with or I would not bother. I think a lot of their attitude is just that I can absorb a system so fast that they just rely on me to keep the rules straight. [/QUOTE]
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