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New short-run adventure, need help
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<blockquote data-quote="Soultpp" data-source="post: 6864853" data-attributes="member: 6822710"><p>Doesn't matter the system. They just are not 'rules' people. They are familiar enough with 3.5 to play in it, just that finer details and extensive character creation is something they don't think much about. They are much more likely to play mono-class and stuff is mostly what I mean, you would never find them trying to work out complicated gish builds for example, you may see one work towards a prestige class now and then, but that is mostly it. Even my own creation is fairly simplistic compared to some of the 5-7 class builds I've seen online. That and they are much more willing to fudge the rules rather than spend a few seconds to look at a book to check on it, which I agree is okay at times. I'm sure it sounds much worse in print than it actually is. Most of the group do get familiar enough with a system to play in it after a bit, its just that they miss a lot of the finer points in favor of wanting to get into the action right away.</p></blockquote><p></p>
[QUOTE="Soultpp, post: 6864853, member: 6822710"] Doesn't matter the system. They just are not 'rules' people. They are familiar enough with 3.5 to play in it, just that finer details and extensive character creation is something they don't think much about. They are much more likely to play mono-class and stuff is mostly what I mean, you would never find them trying to work out complicated gish builds for example, you may see one work towards a prestige class now and then, but that is mostly it. Even my own creation is fairly simplistic compared to some of the 5-7 class builds I've seen online. That and they are much more willing to fudge the rules rather than spend a few seconds to look at a book to check on it, which I agree is okay at times. I'm sure it sounds much worse in print than it actually is. Most of the group do get familiar enough with a system to play in it after a bit, its just that they miss a lot of the finer points in favor of wanting to get into the action right away. [/QUOTE]
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