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General Tabletop Discussion
*Pathfinder & Starfinder
New skill and system - Technique
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<blockquote data-quote="SuedodeuS" data-source="post: 3561418" data-attributes="member: 52554"><p>This is actually somewhat covered by the downgrade ability (where you downgrade an enemy's technique with a successful Technique check). Also, knowing the same (or similar) technique does give a bonus on that check. I generally have the downgrade just make the technique not as effective (downgrading any technique causes it to suffer a -2 to hit, and many have other effects), rather than actually negate the benefits. For example, with the charging aerial strike, the momentum from the jump, and the character's knowledge of how to transfer this momentum into a more powerful attack, is still there even if the enemy knows its coming. As a result, the technique has the same effect, but the enemy has a better chance of avoiding it (so the target gets a +2 dodge bonus to AC, on top of the character suffering a -2 to hit).</p><p>It's still a good idea, though. I might want to consider making it so that knowing the same technique gives more of a bonus than just making it easier to ID the attack, like maybe an additional -2 on the chance to hit (for a total of -4).</p><p></p><p>Regardless, thanks for your input.</p></blockquote><p></p>
[QUOTE="SuedodeuS, post: 3561418, member: 52554"] This is actually somewhat covered by the downgrade ability (where you downgrade an enemy's technique with a successful Technique check). Also, knowing the same (or similar) technique does give a bonus on that check. I generally have the downgrade just make the technique not as effective (downgrading any technique causes it to suffer a -2 to hit, and many have other effects), rather than actually negate the benefits. For example, with the charging aerial strike, the momentum from the jump, and the character's knowledge of how to transfer this momentum into a more powerful attack, is still there even if the enemy knows its coming. As a result, the technique has the same effect, but the enemy has a better chance of avoiding it (so the target gets a +2 dodge bonus to AC, on top of the character suffering a -2 to hit). It's still a good idea, though. I might want to consider making it so that knowing the same technique gives more of a bonus than just making it easier to ID the attack, like maybe an additional -2 on the chance to hit (for a total of -4). Regardless, thanks for your input. [/QUOTE]
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New skill and system - Technique
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