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New Skill - Craft
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<blockquote data-quote="Frostmarrow" data-source="post: 4455127" data-attributes="member: 1122"><p>I think building things should be integral to the life of an adventurer. You mention blacksmithing and I agree that adventurers shouldn't be masters at the forge but they do tend to and repair their own weapons all the time. This is handled off screen or between the lines, so to speak, but we just don't cover it (just as we normally won't cover bodily functions).</p><p></p><p>Arcana is a skill that is crucial for rituals to work and by the same token craft should be the measure of a character's skill with "mundane rituals", (I prefer "tasks").</p><p></p><p>And by the same logic that makes arcana useful for an adventurer in the field so should craft be useful to him. Crafting is the foundation for tasks such as building a raft, bridge, crane, or any other solution to an adventurer's problem that might arise during the course of his travels.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 4455127, member: 1122"] I think building things should be integral to the life of an adventurer. You mention blacksmithing and I agree that adventurers shouldn't be masters at the forge but they do tend to and repair their own weapons all the time. This is handled off screen or between the lines, so to speak, but we just don't cover it (just as we normally won't cover bodily functions). Arcana is a skill that is crucial for rituals to work and by the same token craft should be the measure of a character's skill with "mundane rituals", (I prefer "tasks"). And by the same logic that makes arcana useful for an adventurer in the field so should craft be useful to him. Crafting is the foundation for tasks such as building a raft, bridge, crane, or any other solution to an adventurer's problem that might arise during the course of his travels. [/QUOTE]
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New Skill - Craft
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