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New Skill: Fly?
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<blockquote data-quote="Pielorinho" data-source="post: 1800959" data-attributes="member: 259"><p>Okay, I find the maneuverability rules for flying creatures to be absurdly complicated,and I can never remember how they work, and I still don't understand exactly how many circles a creature with (say) average maneuverability can turn in a single round. They drive me crazy.</p><p> </p><p>I was thinking today: why not introduce a new skill, Fly, that's useable only by creatures with a fly speed? Just like tumbling, it'd have different DCs for different maneuvers, such as:</p><p> </p><p>-Turn 45 degrees in a round: 5</p><p>-Turn 90 degrees in a round: 10</p><p>-Turn 180 degrees in a round: 15</p><p>-Hover: 20</p><p>-Fly straight up: 25</p><p>-Fly backwards: 30</p><p> </p><p>That sort of thing. </p><p> </p><p>Make it a dex-based skill, useable untrained (if, for example, you find a pair of Boots of Flying or something), and give different spells and items a bonus to the skill as appropriate. Give flying creatures ranks in fly, and you're good to go: by adding in an extra skill, you've streamlined the system by removing a whole subsystem.</p><p> </p><p>Whaddy'all think?</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1800959, member: 259"] Okay, I find the maneuverability rules for flying creatures to be absurdly complicated,and I can never remember how they work, and I still don't understand exactly how many circles a creature with (say) average maneuverability can turn in a single round. They drive me crazy. I was thinking today: why not introduce a new skill, Fly, that's useable only by creatures with a fly speed? Just like tumbling, it'd have different DCs for different maneuvers, such as: -Turn 45 degrees in a round: 5 -Turn 90 degrees in a round: 10 -Turn 180 degrees in a round: 15 -Hover: 20 -Fly straight up: 25 -Fly backwards: 30 That sort of thing. Make it a dex-based skill, useable untrained (if, for example, you find a pair of Boots of Flying or something), and give different spells and items a bonus to the skill as appropriate. Give flying creatures ranks in fly, and you're good to go: by adding in an extra skill, you've streamlined the system by removing a whole subsystem. Whaddy'all think? Daniel [/QUOTE]
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