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New Skill: Fly?
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<blockquote data-quote="Pielorinho" data-source="post: 1803829" data-attributes="member: 259"><p>Interesting thoughts.</p><p> </p><p>To folks that use the maneuverability tables, I would love love love for someone to set up a detailed combat example, a la WOTC's <em>Rules of the Games</em>, describing a combat between (say) a flying wizard, a dragon, and a will o' the wisp, including all kinds of tight turns, sudden elevation gains and drops, and so forth. I've spent a long time reading and rereading the rules, and i just can't figure out what they're supposed to look like in play.</p><p> </p><p><strong>Plane Sailing</strong>, the hummingbird/dragon disparity is interesting, and I hadn't thought of that. Consider, however, the following factors:</p><p>1) A hummingbird gets a +16 bonus to flying, due to its size (fine).</p><p>2) A hummingbird might easily get a +8 racial bonus to flying.</p><p>3) A hummingbird will probably have a dex of 18 or more--those little guys are <em>fast</em>.</p><p>4) A hummingbird will have four ranks in fly.</p><p>5) A colossal dragon gets a -16 penalty to flying.</p><p>6) A dragon usually has a 10 dex.</p><p> </p><p>Taken together, the hummingbird would probably have a fly skill of +32. An ancient red dragon will have a fly skill of +27, if she's maxed out the skill.</p><p> </p><p>Hmm. Is this a problem, that a thousand-year-old dragon who's focused on learning to fly would be almost as good as a regular hummingbird?</p><p> </p><p>Maybe. </p><p> </p><p>Ignoring the flight tables could work, as <strong>Piratecat </strong>suggests; that's mostly what we've done so far, just eyeballing the turning radius and so forth. But it'd be kind of nice to have a good system for doing it.</p><p> </p><p>I recognize the danger of adding new skills, and indeed most of my houseruling around skills has involved combining them (so that jump, climb, and balance are subsumed under athletics, and hide and move silently are under sneak, and spot and listen are under perceive). Having combined so many skills, thereby freeing up skill points, makes me a little less wary about adding new ones in.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1803829, member: 259"] Interesting thoughts. To folks that use the maneuverability tables, I would love love love for someone to set up a detailed combat example, a la WOTC's [i]Rules of the Games[/i], describing a combat between (say) a flying wizard, a dragon, and a will o' the wisp, including all kinds of tight turns, sudden elevation gains and drops, and so forth. I've spent a long time reading and rereading the rules, and i just can't figure out what they're supposed to look like in play. [b]Plane Sailing[/b], the hummingbird/dragon disparity is interesting, and I hadn't thought of that. Consider, however, the following factors: 1) A hummingbird gets a +16 bonus to flying, due to its size (fine). 2) A hummingbird might easily get a +8 racial bonus to flying. 3) A hummingbird will probably have a dex of 18 or more--those little guys are [i]fast[/i]. 4) A hummingbird will have four ranks in fly. 5) A colossal dragon gets a -16 penalty to flying. 6) A dragon usually has a 10 dex. Taken together, the hummingbird would probably have a fly skill of +32. An ancient red dragon will have a fly skill of +27, if she's maxed out the skill. Hmm. Is this a problem, that a thousand-year-old dragon who's focused on learning to fly would be almost as good as a regular hummingbird? Maybe. Ignoring the flight tables could work, as [b]Piratecat [/b]suggests; that's mostly what we've done so far, just eyeballing the turning radius and so forth. But it'd be kind of nice to have a good system for doing it. I recognize the danger of adding new skills, and indeed most of my houseruling around skills has involved combining them (so that jump, climb, and balance are subsumed under athletics, and hide and move silently are under sneak, and spot and listen are under perceive). Having combined so many skills, thereby freeing up skill points, makes me a little less wary about adding new ones in. Daniel [/QUOTE]
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