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<blockquote data-quote="CAFargo" data-source="post: 5029818" data-attributes="member: 86456"><p>OK, so I got board and made up a new list of skills, but unfortunately I now think its really good! So I was wondering if someone could read through them and tell me which changes I should make.</p><p></p><p>Balance* (Dex)--balancing in tough situations</p><p>Bluff* (Cha)--telling lies</p><p>Calligraphy (Wis)--your hand writing, also for forgery</p><p>Climb* (Str)--climbing up things</p><p>Concentrate* (Wis)--concentrating on spells and complicated skills</p><p>Craft (Alchemy) (Wis for All Craft)--crafting stuff...</p><p>Craft (Armor-Smithing)</p><p>Craft (Black-Smithing)</p><p>Craft (Gem Cutting)</p><p>Craft (Sculpting)</p><p>Craft (Silver-Smithing)</p><p>Craft (Weapon-Smithing)</p><p>Craft (Wood-Working)</p><p>Detect* (Int)--spot, passive listen</p><p>Diplomasize* (Cha)--diplomacy</p><p>Disguise* (Cha)--pretending to be someone else, dressing up as someone else, staying low</p><p>Endure* (Con)--enduring tough physical situations</p><p>Escape* (Dex)--escaping difficult situations</p><p>Handle Animal* (Cha)--keeping animals under control</p><p>Heal (Wis)--healing an ally</p><p>Herbology (Wis)--figuring out what herbs do</p><p>Hide* (Wis)--hiding</p><p>Insight* (Wis)--telling what others are really thinking, sense motive, spotting a particular person</p><p>Job* (Varies)--doing a job for money</p><p>Jump* (Str)--jumping</p><p>Knowledge* (Arcane) (Int for All Knowledge)--knowing about arcane magic</p><p>Knowledge* (Crafting)--knowing about how things are built</p><p>Knowledge* (Divine)--knowing about gods and divine magic</p><p>Knowledge* (History)--knowing obscure lore</p><p>Knowledge* (Locations)--knowing about various places</p><p>Knowledge* (Nature)--knowing a lot about nature</p><p>Knowledge* (Nobility)--knowing about nobles</p><p><em>Knowledge* (Psionic)</em>--knowing about psionics (psionic campaigns only)</p><p>Knowledge* (Spelunking)--underground, monsters, dungeon-craft and form</p><p>Knowledge* (The Planes)--various planes and denizens there-of</p><p>Listen* (Wis)--actively listening for something</p><p>Map-Reading* (Int)--reading a map correctly</p><p>Meditate (Wis)--allows a character to heal extra health (+1/level) after a full nights rest (x2 for 24 hours rest), plus other things</p><p>Move Quietly* (Wis)--sneaking about</p><p>Perform (Cha)--performing on an instrument</p><p>Pick Lock (Int)--picking locks</p><p>Puzzle (Int)--gives the players a clue to a puzzle</p><p>Ride* (Cha)--riding on an animal, willingly or not</p><p>Search* (Wis)--finding items</p><p>Sleight of Hand* (Dex)--stealing things</p><p>Speak Language (N/A)--learning language (as in PHB)</p><p>Spell-Craft (Int)--identifying spells, passively noticing spells</p><p>Squeeze* (Dex)--squeezing through a difficult area</p><p>Stabilization* (Con)--overcome lesser conditions, don't lose hp at -1 to -9 hp (replaces fort save for dying)</p><p>Survival* (Con)--survive in the wilderness</p><p>Swim* (Str)--swimming</p><p>Threaten* (Str OR Cha)--threaten an opponent for information</p><p>Tumble (Dex)--tumbling around</p><p>Work Magic Device (Int)--like use magic device</p><p>Work Rope (Int)--as use rope</p><p>Work Traps (Int)--allows you to deal with traps</p><p></p><p>All the skills with * are usable without ranks (may change...)</p></blockquote><p></p>
[QUOTE="CAFargo, post: 5029818, member: 86456"] OK, so I got board and made up a new list of skills, but unfortunately I now think its really good! So I was wondering if someone could read through them and tell me which changes I should make. Balance* (Dex)--balancing in tough situations Bluff* (Cha)--telling lies Calligraphy (Wis)--your hand writing, also for forgery Climb* (Str)--climbing up things Concentrate* (Wis)--concentrating on spells and complicated skills Craft (Alchemy) (Wis for All Craft)--crafting stuff... Craft (Armor-Smithing) Craft (Black-Smithing) Craft (Gem Cutting) Craft (Sculpting) Craft (Silver-Smithing) Craft (Weapon-Smithing) Craft (Wood-Working) Detect* (Int)--spot, passive listen Diplomasize* (Cha)--diplomacy Disguise* (Cha)--pretending to be someone else, dressing up as someone else, staying low Endure* (Con)--enduring tough physical situations Escape* (Dex)--escaping difficult situations Handle Animal* (Cha)--keeping animals under control Heal (Wis)--healing an ally Herbology (Wis)--figuring out what herbs do Hide* (Wis)--hiding Insight* (Wis)--telling what others are really thinking, sense motive, spotting a particular person Job* (Varies)--doing a job for money Jump* (Str)--jumping Knowledge* (Arcane) (Int for All Knowledge)--knowing about arcane magic Knowledge* (Crafting)--knowing about how things are built Knowledge* (Divine)--knowing about gods and divine magic Knowledge* (History)--knowing obscure lore Knowledge* (Locations)--knowing about various places Knowledge* (Nature)--knowing a lot about nature Knowledge* (Nobility)--knowing about nobles [I]Knowledge* (Psionic)[/I]--knowing about psionics (psionic campaigns only) Knowledge* (Spelunking)--underground, monsters, dungeon-craft and form Knowledge* (The Planes)--various planes and denizens there-of Listen* (Wis)--actively listening for something Map-Reading* (Int)--reading a map correctly Meditate (Wis)--allows a character to heal extra health (+1/level) after a full nights rest (x2 for 24 hours rest), plus other things Move Quietly* (Wis)--sneaking about Perform (Cha)--performing on an instrument Pick Lock (Int)--picking locks Puzzle (Int)--gives the players a clue to a puzzle Ride* (Cha)--riding on an animal, willingly or not Search* (Wis)--finding items Sleight of Hand* (Dex)--stealing things Speak Language (N/A)--learning language (as in PHB) Spell-Craft (Int)--identifying spells, passively noticing spells Squeeze* (Dex)--squeezing through a difficult area Stabilization* (Con)--overcome lesser conditions, don't lose hp at -1 to -9 hp (replaces fort save for dying) Survival* (Con)--survive in the wilderness Swim* (Str)--swimming Threaten* (Str OR Cha)--threaten an opponent for information Tumble (Dex)--tumbling around Work Magic Device (Int)--like use magic device Work Rope (Int)--as use rope Work Traps (Int)--allows you to deal with traps All the skills with * are usable without ranks (may change...) [/QUOTE]
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