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*Pathfinder & Starfinder
New Skill System (Part 1: The Basics)
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<blockquote data-quote="airwalkrr" data-source="post: 3044028" data-attributes="member: 12460"><p>Thank you for the feedback, PallidPatience. It sounds a bit hyperbolic though. Consider this example. Under the standard 3e rules, a 20th level human fighter with a 10 Intelligence will have 69 skill points, enough to max out three skills. The player wishes his fighter to be very athletic, so chooses Climb, Jump, and Swim. Now consider this counterexample using the house rules I propose. Under these rules, a 20th level human fighter with a 10 Intelligence will have six skill points (at present, I am giving humans 2 bonus skill points at first level only). This is enough for the character to have mastery in three skills. Even if you only give him 1 bonus skill point for being a human, he still has mastery in two skills and proficiency in 1. If this fighter had mastery in Athletics, Influence, and Handle Animal, that is the equivalent of 184 skill points, almost three times the number of skill points a typical fighter would have. The fighter could dump mastery in Influence to learn two languages and still have the equivalent of more skill points than the 3e fighter.</p><p></p><p>We've looked at one of the least skilled classes, now let's examine the most skilled: the rogue. Under standard 3e rules, a 20th level human rogue with a 14 Intelligence will have 253 skill points, enough to max out 11 skills. On the other hand, under my system, a 20th level human rogue with a 14 Intelligence will have 21 skill points, enough to have mastery in 10 skills and proficiency in one more. Let's assume the character chooses four languages (the 3e equivalent of 8 skill points), mastery in Acrobatics, Alertness, Chicanery, Disable Device, Sense Motive, Sleight of Hand, Stealth, and Use Magic Device (the 3e equivalent of 368 skill points). He also has proficiency in Influence (33 skill points). That is the equivalent of 409 skill points, 156 more than the 3e rogue.</p><p></p><p>If anything, I think the case could be made that this system gives away too many skill points (whether or not that is a good thing I'll leave to you to decide), but concerns about too few I believe are off the mark.</p><p></p><p>Additionally, farmers don't need Profession and Lore; they just need Profession to earn a living. This allows a human farmer to have mastery in one other skill besides Profession like Athletics, Alertness or Handle Animal, proficiency in two other skills, or possibly two languages. Exceptionally intelligent farmers (Int 12+) might have the luxury of knowing a few more skills or another language. Dwarf and Elf commoners would know only their racial language and common, making them more insular, but that is the way demihumans are supposed to be.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3044028, member: 12460"] Thank you for the feedback, PallidPatience. It sounds a bit hyperbolic though. Consider this example. Under the standard 3e rules, a 20th level human fighter with a 10 Intelligence will have 69 skill points, enough to max out three skills. The player wishes his fighter to be very athletic, so chooses Climb, Jump, and Swim. Now consider this counterexample using the house rules I propose. Under these rules, a 20th level human fighter with a 10 Intelligence will have six skill points (at present, I am giving humans 2 bonus skill points at first level only). This is enough for the character to have mastery in three skills. Even if you only give him 1 bonus skill point for being a human, he still has mastery in two skills and proficiency in 1. If this fighter had mastery in Athletics, Influence, and Handle Animal, that is the equivalent of 184 skill points, almost three times the number of skill points a typical fighter would have. The fighter could dump mastery in Influence to learn two languages and still have the equivalent of more skill points than the 3e fighter. We've looked at one of the least skilled classes, now let's examine the most skilled: the rogue. Under standard 3e rules, a 20th level human rogue with a 14 Intelligence will have 253 skill points, enough to max out 11 skills. On the other hand, under my system, a 20th level human rogue with a 14 Intelligence will have 21 skill points, enough to have mastery in 10 skills and proficiency in one more. Let's assume the character chooses four languages (the 3e equivalent of 8 skill points), mastery in Acrobatics, Alertness, Chicanery, Disable Device, Sense Motive, Sleight of Hand, Stealth, and Use Magic Device (the 3e equivalent of 368 skill points). He also has proficiency in Influence (33 skill points). That is the equivalent of 409 skill points, 156 more than the 3e rogue. If anything, I think the case could be made that this system gives away too many skill points (whether or not that is a good thing I'll leave to you to decide), but concerns about too few I believe are off the mark. Additionally, farmers don't need Profession and Lore; they just need Profession to earn a living. This allows a human farmer to have mastery in one other skill besides Profession like Athletics, Alertness or Handle Animal, proficiency in two other skills, or possibly two languages. Exceptionally intelligent farmers (Int 12+) might have the luxury of knowing a few more skills or another language. Dwarf and Elf commoners would know only their racial language and common, making them more insular, but that is the way demihumans are supposed to be. [/QUOTE]
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