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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Skill System (Part 1: The Basics)
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<blockquote data-quote="Sadrik" data-source="post: 3044475" data-attributes="member: 14506"><p>I have been working on this for several years.</p><p></p><p>This is like my skills as saves house rule.</p><p></p><p>I recently shrank my skill list to what I think is the most perfect condensation.</p><p></p><p>There are no skill specializations- just 30 skills to choose from.</p><p></p><p>Act (Cha) disguise, perform comedy, perform act</p><p>Agility (Dex) balance, escape artist, tumble, perform dance, use rope, all other dexterity related checks</p><p>Alchemy (Int) appraise and make, alchemical items, poisons, antidotes, potion identification</p><p>Athletics (Str) climb, jump, swim, all other strength related checks</p><p>Awareness (Wis) spot, listen and other sense related checks</p><p>Bluff (Cha) no change</p><p>Building (Int) appraise, repair and make architecture, big traps, steamcraft items, construct bodies </p><p>Common Knowledge (Int) knowledge: local, geography, history, nobility, royalty</p><p>Concentration (Con) no change</p><p>Diplomacy (Cha) diplomacy, gather information, perform oratory</p><p>Disable Device (Int) disable devices, sabotage devices, open locks</p><p>Drive (Dex) drive cars, boats, chariots, wagons</p><p>Engineering (Int) appraise, repair and make devices, locks, fine traps, clockwork items, construct innards</p><p>Finery (Int) appraise and make all forms of finery, art, forgery, gem cutting, jewelry</p><p>Handle Animal (Cha) no change</p><p>Heal (Int) no change</p><p>Intimidate (Cha) no change</p><p>Language (Int) speak and read languages, identify script, decipher script</p><p>Music (Cha) perform: sing, percussion, keyboard, string, wind</p><p>Pilot (Dex) pilot planes, trains, balloons, ships</p><p>Ride (Dex) no change</p><p>Search (Int) search, track</p><p>Sense Motive (Wis) no change</p><p>Sleight of Hand (Dex) no change</p><p>Sneak (Dex) hide, move silently, must beat awareness DC of 10 + awareness to sneak</p><p>Spellcraft (Int) spellcraft, use magic device</p><p>Supernatural Lore (Int) knowledge: occult, arcana, the planes, religion</p><p>Warcraft (Int) tactics, lead troops, set and detect ambushes, siege equipment, artillery firing and upkeep</p><p>Weaponscraft (Int) appraise, repair and make all weapons and armor</p><p>Wilderness Lore (Int) survival, knowledge: geography, nature, dungeoneering</p><p></p><p>If you are intersted in the mechanics fo my skills as saves I can post it too.</p><p></p><p>Sadrik</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3044475, member: 14506"] I have been working on this for several years. This is like my skills as saves house rule. I recently shrank my skill list to what I think is the most perfect condensation. There are no skill specializations- just 30 skills to choose from. Act (Cha) disguise, perform comedy, perform act Agility (Dex) balance, escape artist, tumble, perform dance, use rope, all other dexterity related checks Alchemy (Int) appraise and make, alchemical items, poisons, antidotes, potion identification Athletics (Str) climb, jump, swim, all other strength related checks Awareness (Wis) spot, listen and other sense related checks Bluff (Cha) no change Building (Int) appraise, repair and make architecture, big traps, steamcraft items, construct bodies Common Knowledge (Int) knowledge: local, geography, history, nobility, royalty Concentration (Con) no change Diplomacy (Cha) diplomacy, gather information, perform oratory Disable Device (Int) disable devices, sabotage devices, open locks Drive (Dex) drive cars, boats, chariots, wagons Engineering (Int) appraise, repair and make devices, locks, fine traps, clockwork items, construct innards Finery (Int) appraise and make all forms of finery, art, forgery, gem cutting, jewelry Handle Animal (Cha) no change Heal (Int) no change Intimidate (Cha) no change Language (Int) speak and read languages, identify script, decipher script Music (Cha) perform: sing, percussion, keyboard, string, wind Pilot (Dex) pilot planes, trains, balloons, ships Ride (Dex) no change Search (Int) search, track Sense Motive (Wis) no change Sleight of Hand (Dex) no change Sneak (Dex) hide, move silently, must beat awareness DC of 10 + awareness to sneak Spellcraft (Int) spellcraft, use magic device Supernatural Lore (Int) knowledge: occult, arcana, the planes, religion Warcraft (Int) tactics, lead troops, set and detect ambushes, siege equipment, artillery firing and upkeep Weaponscraft (Int) appraise, repair and make all weapons and armor Wilderness Lore (Int) survival, knowledge: geography, nature, dungeoneering If you are intersted in the mechanics fo my skills as saves I can post it too. Sadrik [/QUOTE]
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New Skill System (Part 1: The Basics)
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